Non-Uniform circular motion with friction

AI Thread Summary
A small block sliding on a frictionless surface inside a hoop experiences a decrease in speed due to friction, leading to tangential acceleration expressed as dv/dt = -mu*v^2/r. The discussion highlights the importance of correctly identifying forces and understanding that tangential acceleration is negative due to friction. For calculating the time required to reduce the block's speed from v0 to v0/3, it is emphasized that acceleration is not constant since it depends on velocity, necessitating integration for accurate results. The final expression for time derived from the integral approach is delta(t) = r/(v*mu). Understanding the relationship between velocity and acceleration is crucial in solving the problem accurately.
Knissp
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Homework Statement


A small block of mass m slides on a horizontal frictionless surface as it travels around the inside of a hoop of radius R. The coefficient of friction between the block and the wall is mu; therefore, the speed v of the block decreases. In terms of m, R. mu, and v, find expressions for each of the following.
b. The block's tangential acceleration dv/dt
c. The time required to reduce the speed of the block from an initial value v0 to vo/3
(A diagram is given here on page 4: www.swcp.com/~gants/calendars/ap%20physics/sept%20docs/(A)%20Newton's%20LawsC.doc)

Homework Equations


dv/dt = aT = tangential acceleration
aA = angular acceleration
aC = centripetal acceleration
v/r=w (angular velocity)

The Attempt at a Solution


First I tried to use aT = r * aA = r * d^2 (theta) / dt^2 but I don't think that's right because none of those values are given.
Then I tried to do
Fnet = m * (aC^2 + aT^2)^(1/2) = ((m*v^2/r)^2+(m*aT - mu*m*v^2/r))^(1/2)
but I think that's wrong because I'm taking taking the forces and finding the vector sum of them and I don't know if that's allowed like I can do with the (aC^2 + aT^2)^(1/2) to get acceleration.

Perhaps would it help for me to know that dv/dt = dv/dx * dx/dt = v*dv/dx?? I'm kind of lost, any help would be greatly appreciated.
 
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The only tangential force is friction. What does that equal? (Hint: What's the normal force?)
 
Is this correct?

F = m * dv/dt = mu*m*v^2/r

dv/dt = mu*v^2/r
 
Looks good to me.
 
Yay. :smile: Thank you so much.
 
Wait, tangential acceleration is supposed to be negative, right? So is it supposed to be -mu*v^2/r or is something done wrong?

And just to make sure, for part c where it asks about the time required to reduce speed from v0 to 1/3*v0, is it:
dv/dt = a = -mu*v^2/r

2/3*v / delta(t) = -mu*v^2/r

(-2*r)/(3*mu*v) = delta(t)

But that doesn't make sense because the change in time cannot be negative.

-EDIT: never mind about the time being negative part. haha i know the change in velocity has to be -2/3 because its 1/3 v - 1 v. and the negative of the negative 2/3 makes it positive.
but can you still check everything else?
 
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Knissp said:
Wait, tangential acceleration is supposed to be negative, right? So is it supposed to be -mu*v^2/r or is something done wrong?
Right. It should be negative.

And just to make sure, for part c where it asks about the time required to reduce speed from v0 to 1/3*v0, is it:
dv/dt = a = mu*v^2/r
That should be:
dv/dt = -mu*v^2/r

2/3*v / delta(t) = mu*v^2/r

(2*r)/(3*mu*v) = delta(t)
This is not correct. Don't assume the acceleration is constant (the velocity is not). Integrate! (dv/dt \neq \Delta v / \Delta t)
 
Is this right?

dv/dt = a = -mu*v^2/r

integral(dv/v^2) = integral (-mu/r dt)

-1/v = -mu/r * delta(t)

delta (t) = r/(v*mu)

And isn't acceleration constant? I know velocity is not.
 
Knissp said:
Is this right?

dv/dt = a = -mu*v^2/r

integral(dv/v^2) = integral (-mu/r dt)
Good.

-1/v = -mu/r * delta(t)

delta (t) = r/(v*mu)
Evaluate the integral properly:
\int_{v_0}^{v_0/3}(1/v^2) dv = -\int\mu/r dt

And isn't acceleration constant? I know velocity is not.
How can it be constant if it depends on velocity?
 
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