Optics - Having trouble with a few concepts

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Discussion Overview

The discussion revolves around understanding the behavior of light in mediums such as glass and water, particularly in relation to refraction, reflection, and the formation of images. Participants explore concepts of real and virtual images, the application of Snell's law, and the implications of ray tracing in optical diagrams.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant expresses confusion about how light behaves when passing through a glass bowl, particularly regarding the formation of images and the convergence of light rays.
  • Another participant suggests using Snell's law for understanding refraction, although they admit limited knowledge on the topic.
  • A participant challenges the claim that refracted beams converge to a point, questioning the definition of images being discussed and whether they refer to real or virtual images.
  • Clarification is sought on the distinction between real and virtual images, with one participant stating that a virtual image appears to be behind the glass, while a real image forms at the point where light rays converge.
  • One participant describes how a virtual image can be conceptualized as a point where rays seem to diverge from, despite not actually converging there.
  • Another participant notes that their ray trace diagrams do not show convergence of light, indicating a need for further understanding of the optical principles involved.
  • A suggestion is made to reduce the problem to a two-dimensional analysis and to focus on the refractive indices of the materials involved, while deemphasizing the importance of reflected rays.

Areas of Agreement / Disagreement

Participants express varying levels of understanding regarding the concepts of real and virtual images, with some confusion remaining about the application of these concepts in specific scenarios. There is no consensus on the clarity of the ray tracing diagrams or the convergence of light rays.

Contextual Notes

Participants acknowledge limitations in their understanding of optics, particularly regarding the definitions and behaviors of real and virtual images, as well as the application of relevant equations like the mirror equation and Snell's law.

Xyius
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I am having trouble conceptualizing and drawing situations that involve glass, or any other medium that light travels through and doesn't totally reflect like mirrors. For example, say I have an object in a glass bowl of some sort. I know that the light rays will travel until they hit the glass. This is where I get confused. I know some of the light will travel through the glass bowl and some will reflect. I know that the ones that reflect will reflect with the same incident angle, except on the opposite direction of the normal. I also know that when the light passes through the glass and into the surrounding medium, it will refract assuming their refractive indexes are different. (Excluding the refractive properties in the glass itself.) AND I know that all the refracted beams will converge to a point. What I DON'T know is, what constitutes the image? By that I mean, if all the light rays converge outside the bowl, does that mean the image is seen outside the bowl? That doesn't make sense so it can't mean that.

As another example, if the bowl if full of water, the images tend to look bigger than they actually are. Is this because the light bounces off the sides and converges INSIDE the bowl some where closer to the wall? Why doesn't my drawing reflect that? If anyone could help me understand this I would appreciate it very much! :confused:

EDIT: Does the "Mirror Equation" apply here? Even though it isn't a mirror?
 
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Xyius said:
AND I know that all the refracted beams will converge to a point...

You were doing o.k. up to here - this statement makes no sense. Also, there's this:

Xyius said:
As another example, if the bowl if full of water, the images tend to look bigger than they actually are. Is this because the light bounces off the sides and converges INSIDE the bowl some where closer to the wall?

This also does not make sense. Images of what? Real images, or virtual images that your cornea focuses onto your retina? It would help if you define what you are talking about - are you talking about viewing an object inside a bowl full of water with your eye?
 
JeffKoch said:
are you talking about viewing an object inside a bowl full of water with your eye?

Yes. I guess it would be a virtual image. Although I am still unclear as to what is a real and virtual image.
EDIT:
It is my understanding that a virtual image would be in something like a mirror where the image looks as it if it behind the glass. And a real image is an image formed directly where on the point where the light rays converge. (As opposed to a mirror where they "converge" behind the mirror)
 
Last edited:
Xyius said:
Yes. I guess it would be a virtual image. Although I am still unclear as to what is a real and virtual image.
EDIT:
It is my understanding that a virtual image would be in something like a mirror where the image looks as it if it behind the glass. And a real image is an image formed directly where on the point where the light rays converge. (As opposed to a mirror where they "converge" behind the mirror)

If you draw a picture, a virtual image point is where you can backtrace every ray to a point in space that never was on all those rays. You can think of each ray as a line with a direction of travel in time - with a virtual image point, there never was a time when all those rays passed through that point, it just appears as if they did. So, an object placed in a bowl of water reflects light that hits it (however it got there) - those reflected rays are refracted at the water/bowl interface and again at the bowl/air interface, so these interfaces effectively form a lens that focuses the real object to a virtual image, and your eye can't tell the difference and thinks the virtual image position is where the actual object is. Depending on the distances, indices, etc., the virtual image can be magnified or demagnified.
 
JeffKoch said:
so these interfaces effectively form a lens that focuses the real object to a virtual image

I think this is my problem, my ray trace diagrams aren't showing any possibility of light converging, be it real or virtual. I will post images of my drawings shortly.
EDIT: Actually I think I might be getting it! Just had a realization ha!

So I would indeed use the mirror equation to find the appeared position?
 
Reduce the real object to a point, assume the bowl is perfectly spherical, and look at the problem in just two dimensions on a flat piece of paper. You need Snell's law and the refractive indices of the glass and the water - glass is typically 1.5, water is typically 1.3. Forget the reflected rays, they aren't important.
 

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