RohanJ said:
Summary:: Physical intuition and conditions of parallel transport
I am currently reading Foster and Nightingale and when it comes to the concept of parallel transport, the authors don't go very deep in explaining it except just stating that if a vector is subject to parallel transport along a parameterized curve, there is no change in its length or direction and hence its derivative with respect to the parameter is equal to zero.
Later, there is an example of a vector being parallelly transported on a latitude of a sphere and its final direction is different from the initial direction at the same point! Then how can we say that it was parallelly transported?
I am unable to get the concept of parallel transport.
That doesn't sound like a good definition to me. It works fine on the plane, I would assume that your textbooks comments about parallel transport "not changing the direction" were intended to apply only to flat surfaces such as the plane, but I can't really say for sure exactly what they wrote, as I don't have the text in question.
If one is able to draw geodesics between two points, there is a geometric construction known as "Schild's ladder" that constructs the parallel transported vectors that may be helpful to developing some intuition.
In the usual approach, drawing geodesics is defined in terms of parallel transport, but in the special case of the Levi-civita connection, we can use a more intuitive definition of a geodesic as the curve of shortest distance between two points. This definition really applies only to Riemannian manifold (so it needs some modification to work on the pseudo-Riemannian manioflds in General Relativity), but it is good enough to be able to work out parallel transport on the sphere, and see how it differs from parallel transport on the plane. Note that when I talk about the curve of shortest distance, it is implied that all the points lie on the manifold (surface) of interest. So in the case of the sphere, which is the surface of a ball, all the points of the curve have to lie on the sphere, curves that leave the surface of the ball to go into its interior are not allowed.
This approach is rather oversimplified, but since it will work for both the flat plane and the surface of the sphere, it seems to me to be a cut above what you're getting out of your current textbook.
Defining geodesics in this manner also assumes the use of a particular connection, the important Levi-Civita connection. But that's the only connection we need to use in GR, and it's a known property of geodesics in the Levi-Civita connection of Riemannian manifolds that they are curves of shortest distance. While it's probably a good idea to someday learn about more general connections, learning how to do parallel transport in the connection that GR actually uses is at least a good first step, and may be all that you ever really need.
On the sphere, all we really need to know is that geodesics are "great circles". This allows us to do parallel transport on the sphere using this goemtric construction and some fairly basic spherical trig.
The name of the construction that does the parallel transport is "Schild's ladder".
The full details are given in for instance
https://en.wikipedia.org/w/index.php?title=Schild's_ladder&oldid=910236915, but we can simplify the somewhat long procedure as defined in the wiki even further. The simplification will be less general, but we don't need full generality, we're just trying to develop some basic intuitions that give the correct answers for a plane, and for the surface of a sphere at this point. The full technique is actrually more general than just working on a sphere, but it's more work to describe when it works and when it doesn't than to just describe the technique.
There's also a desription of Schild's ladder in the textbook "Gravitation", by Misner, Thorne, and Wheeler, if you happen to have access.
The simplified versions of Schild's ladder is that if we draw a quadrilateral (of geodesics) whose opposing sides have the same length, then in the limit of a small quadrilateral, the opposite sides are parallel.
The following notes assume that you look at the figures in the wiki article I cited above.
In the wiki example, the idea is that the vector representing by the geodesic segement A_0 - X_0 is parallel transported along the curve to become the vector A_1 - X_1.
The purpose of the geometric construction is basically to construct a some quadrilateral whose opposing sides have the same length, so that A_0 - X_0 has the same length as A_1- X_1, and A_0 - A_1 has the same length as X_0 - X_1.
We've played a few games by representing vectors as arrows, but that's a common graphical technique.