Point on surface closest to origin.

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Homework Help Overview

The problem involves finding the point on the surface defined by the equation z² - xy = 1 that is closest to the origin. This is situated within the context of multivariable calculus, specifically dealing with optimization in three dimensions.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss minimizing the distance to the origin, with one suggesting the use of distance squared to simplify the problem. There is mention of the potential use of Lagrange multipliers as a method to find the minimum under a constraint. Some participants also explore geometric interpretations related to gradients and normal vectors.

Discussion Status

The discussion is active, with various approaches being considered, including direct minimization and the application of Lagrange multipliers. Participants are questioning the correctness of their expressions and exploring the implications of the surface's constraints.

Contextual Notes

There is a noted constraint regarding the domain of the variables, specifically that xy + 1 must be greater than or equal to zero. This constraint may influence the location of the minimum point.

mathman44
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Homework Statement



Hello all. The question asked here is to find the point on the surface:

z2 - xy = 1

that is closest to the origin.

The Attempt at a Solution



I only have experience in doing this with 2 variables. I begin by trying to find "d", I get that d = sqrt[...] but I have three variables to deal with. I end up with

d2 = (z2-1)/y + (z2-1)/x + xy + 1

The problem is that the partial derivatives with respect to x, y and z are quite messy and they don't look right... Does this look correct so far? Thanks all!
 
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You want the points on this surface whose distance is smallest. This means you want to minimize
d~=~\sqrt{x^2 + y^2 + z^2}~=~\sqrt{x^2 + y^2 + xy + 1}

In the second square root, I replaced z2 with an expression it is equal to, because of the definition of the surface.
Equivalently, you can minimize the distance squared, which is
d2 = f(x, y) = x2 + y2 + xy + 1

You need to keep in mind that there is a domain here, {(x, y) | xy + 1 >= 0}. It seems very likely to me that you'll have a minimum point on the boundary of this domain.
 
Tyvm.
 
Or you could use Lagrange multipliers. Since the same point that minimizes distance will minimize distance square you can take F(x,y,z)= x^2+ y^2+ z^2 as the function to be minimized subject to the constraint that G(x,y,z)= z^2- xy= 1.

The max or min will occur where \nabla F and \nabla G are parallel- that is, that \nabla F= \lambda\nabla G for some number \lambda, the "Lagrange multiplier".

Here that becomes 2x\vec{i}+ 2y\vec{j}+ 2z\vec{k}= \lambda(-y\vec{i}- x\vec{j}+ 2z\vec{k})
 
thats interesting geomtrically as well, as \nabla G is perpindicular to the level surfaces of G(x,y,z).

And \nabla F will always point in the radial direction of the position vector

so i think you could probably use this to show that the vector connecting a point with the closest point on a given surface, will be normal to the tangent plane of the surface...
 

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