Press Enter to initiate Event in Visual Basics

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The discussion focuses on improving the user experience of a vocabulary game by reducing the number of clicks required during gameplay. The original process involved clicking a button to input a word and check answers, which was cumbersome. The proposed solution is to allow players to submit answers by pressing the "Enter" key instead of clicking. Participants shared coding advice using Visual Basic .NET, specifically utilizing the KeyUp event to detect the Enter key. Key steps included setting the form to capture keystrokes and handling the KeyDown event to streamline the submission process. Additionally, a solution was provided to eliminate the sound that occurs when the Enter key is pressed. The user successfully implemented these changes, resulting in a more convenient gameplay experience, and plans to publish the improved language game soon.
JasonRox
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Ok so I'm trying to make this game I made easier to play because rightnow it's a pain.

Here's how the game playing goes now..

Click "Button"... Get Word In Textbox
Type in an Answer
Click "Button" to see if right and new word comes up


So the typing to click and typing and clicking is just a pain in the butt. Because to complete the game, you need to get 130 questions right. The game finishes fast but would be faster if the darn clicking wasn't need and I can just press "Enter" to activate the "Button".

THANKS!



The next question is that I want the little typing thing that "flashes" to STAY in the typing box.

Thanks!
 
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Visual Basic .NET?
 
DavidSnider said:
Visual Basic .NET?

Yes! :)

Well, it's like VB Basics Express or something.
 
DavidSnider said:
if e.KeyCode = Keys.Enter then


I get an underline for that code saying like... Keycode not in system.args or something
 
JasonRox said:
I get an underline for that code saying like... Keycode not in system.args or something

Does your code look like this?

Code:
Private Sub textBox1_KeyUp(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles textBox1.KeyUp
    If e.KeyCode = Keys.Enter Then
...
    End If
End Sub
 
Last edited:
The first thing you need to do is make your form capable of catching key strokes: Me.KeyPreview = True (you can put this in your form load event)

Next you need to add a sub to handle the KeyDown event. In the IDE click on your textbox then look at the properties window and click on the Events icon (it looks like a lightning bolt). You should see one named "KeyDown". Double click it and it will create the sub for you.

Next you need to add your code to the sub to handle the event. Since you want to handle the Enter key stroke it might look something like this:

Code:
If e.KeyCode = Keys.Enter Then
        'pur your code here to handle the event.
Endif

If you have sound schemes enabled on your OS then your next question may be: How do I get rid of the ding sound when I press the Enter key? It can be annoying. :)

Include this with your code to stop the ding: e.SuppressKeyPress = True
 
Last edited:
Thanks HUGE guys!

I got it working! So much MORE convenient to play now.

I will publish soon. It's a language game that helps you grow your vocabulary.
 
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