Probabilities: The mean of the square

AI Thread Summary
The discussion revolves around calculating the mean of the square of a particle's position after n random moves in a two-dimensional space. The user initially calculates the mean squared position as a², assuming equal probabilities for each direction. However, the teacher corrects this by explaining that the mean must account for n moves, leading to the expression being na² instead. The key point is that the calculation needs to incorporate the total number of moves to accurately reflect the particle's position after multiple steps. The user acknowledges the correction and expresses understanding.
Niles
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Homework Statement


Hi all.

A particle can choose randomly to move in one of these directions:

<br /> r_1 = (a,0), \quad r_2 = (-a,0), \quad r_3 = (0,a) \quad \text{and}\quad r_4 = (0,-a).<br />

These are vectors, not coordinates! I have to find the mean of the square of r, i.e. &lt;r&gt; after n moves, where the particle starts in (0,0).

What I have done is the following:

<br /> &lt;r^2&gt; = \sum_i {(r_i\cdot r_i)P_i},<br />

where Pi is 1/4, because it is random. So I believe the mean of the square of r is a2. But my teacher says it is na2. I cannot see why he wants to multiply by n, since my method is quite straightforward. Where am I wrong?

Thanks in advance.


Niles.
 
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You got to have an n somewhere, otherwise, how do you incorporate the fact that it is after n moves? Your expression currently find mean of r^2 after the first step.

For n moves, you'll have n terms and each step has a different possibility. You should think about how to arrive at the corresponding expression.

Hint:
\langle r^2 \rangle=\overbrace{\sum ... \sum}^{\rm{n times}}(r_1+r_2+...+r_n)^2 \times \rm{Probability}

Now, how would you simplify that?
 
Thanks, I see it now.
 
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