Projectile Arrow Angle Transformation Equation

In summary, The speaker is discussing a game involving archery and the projectile equation. They are trying to replicate the realistic movement of an arrow in flight, where the angle of the arrow changes based on its initial angle, speed, distance, and time. They provide an example of a game where the arrow always points downwards, regardless of its initial angle and velocity. They mention that they are not familiar with physics and are implementing the game in Javascript. They also ask for a mathematical explanation of a velocity vector.
  • #1
saad749
2
0
I have an Archery game. I am firing the arrow with the projectile equation. I need the arrow to transform it angle during the flight as happens in real life. (For Example When Firing the Arrow at 90 degrees the Arrow should return with its head pointing straight to the ground and similarly for other angles). Is there any generic equation to calculate the transformation of the angle based on the initial angle, initial speed(x/y components), distance, time etc.

x = (Vi * Math.cos(Initial Angle) * t)+ 75; // Vix * t
y = ((Vi * Math.sin(Initial Angle) * t) - (0.5 * 10 * t * t)); // Viy * t - (0.5 * g * t^2)

A Example of what type of transformation I need : link deleted

In the above game the arrow always falls tip downwards no matter what the initial angle and velocity. I have to replicate this.

I am not a physics guy, so might be missing something very unreasonable and am implementing this game in Javascript :P
 
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  • #2
Arrow just points in the direction of its velocity vector.
 
  • #3
Would u please explain what do u mean by vector of its velocity? or can u express it mathematically? Thanks.
 
  • #5


I can provide some insights and suggestions on how to approach this problem. The projectile arrow angle transformation equation is a mathematical representation of the trajectory of a projectile, which can be used to predict the position of an object at any given time during its flight.

In order to accurately simulate the transformation of the angle of the arrow during its flight, you would need to consider several factors such as initial angle, initial velocity, distance, and time. These factors can be used to calculate the position of the arrow at any given time during its flight.

One approach to achieve the desired transformation of the angle could be to use the equations for projectile motion, as shown in the example provided. However, these equations assume a perfect projectile with no air resistance, which may not accurately represent the real-life scenario of an arrow being fired.

Another approach could be to use a more advanced physics engine or simulation software that takes into account various factors such as air resistance, wind speed, and gravity to accurately simulate the transformation of the angle of the arrow during its flight.

Additionally, it would also be helpful to consult with experts in the field of archery or physics to ensure that the equations and calculations used are accurate and realistic.

In conclusion, while there may not be a generic equation to calculate the transformation of the angle of an arrow during its flight, with careful consideration of various factors and possibly consulting with experts, it is possible to accurately simulate this transformation in your archery game.
 

1. What is the Projectile Arrow Angle Transformation Equation?

The Projectile Arrow Angle Transformation Equation, also known as the projectile motion equation, is a mathematical formula used to determine the trajectory of a projectile in motion. It takes into account the initial velocity, angle of launch, and gravitational force to calculate the horizontal and vertical displacement of the projectile at any given time.

2. How is the Projectile Arrow Angle Transformation Equation derived?

The equation is derived from the principles of classical mechanics, specifically the laws of motion developed by Sir Isaac Newton. It is based on the assumption that there are no external forces acting on the projectile, except for gravity.

3. What are the variables involved in the Projectile Arrow Angle Transformation Equation?

The main variables are the initial velocity (v), the angle of launch (θ), the gravitational acceleration (g), and time (t). The equation can also be modified to include air resistance, which would add another variable, the coefficient of air resistance (k).

4. How is the Projectile Arrow Angle Transformation Equation used in real-world applications?

The equation is commonly used in fields such as physics, engineering, and sports. It can be used to predict the trajectory of objects such as projectiles, projectiles fired from firearms, and balls in sports like baseball and basketball. It is also used in the design and testing of rockets and missiles.

5. Are there any limitations to the Projectile Arrow Angle Transformation Equation?

Yes, the equation has some limitations. It assumes that the projectile is moving in a vacuum and does not take into account factors such as air resistance, wind, and spin. In real-world situations, these factors can significantly affect the trajectory of a projectile. Additionally, the equation is only applicable to objects moving in a parabolic path, which may not be representative of all types of projectiles.

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