Projectile Motion cannon off a cliff

AI Thread Summary
The discussion focuses on calculating the angle at which an object is shot from a cannon off a cliff, given the initial velocity, height of the cliff, and horizontal distance from the cliff's base. Participants suggest using projectile motion equations, particularly those involving sine and cosine components, to derive the angle. A specific equation for range is proposed, incorporating gravitational acceleration and height, but challenges arise in isolating the angle. Additionally, a related question about average velocity at half the maximum height is posed, with suggestions to use formulas for maximum height and final velocity. The conversation emphasizes the need for clarity in equations to facilitate problem-solving.
Towk667
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Okay there is an object being shot from a cannon at an angle off a cliff. You are given the distance from the bottom of the cliff, the initial velocity, and the height of the cliff. What is an equation that would use these knowns to give you the measure of the angle that the object was shot at. Can someone help me with this?
 
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think about how you would find the range of a projectile if you were given the height of the cliff and the initial velocity.

you can then work backwards to find theta.

start with splitting the initial velocity into orthogonal components.
 
Towk667 said:
Okay there is an object being shot from a cannon at an angle off a cliff. You are given the distance from the bottom of the cliff, the initial velocity, and the height of the cliff. What is an equation that would use these knowns to give you the measure of the angle that the object was shot at. Can someone help me with this?

These equations might be a useful resource for you:
https://www.physicsforums.com/showpost.php?p=905663&postcount=2
 
Okay, I get an equation with both sine and cosine terms that I can't get rid of. Can someone just show me how this is done?
 
Towk667 said:
Okay, I get an equation with both sine and cosine terms that I can't get rid of. Can someone just show me how this is done?

Typically the trig identity

2*sinθ*cosθ = sin2θ

is of use in resolving Range equations.

Without seeing your work, there's no useful way to help you with what you are doing that I can see.
 
show us the equation and we'll help...

or just remember that sin(x)/cos(x) = tan(x)

edit: yeah or the trig identity posted above
 
Using earlofwessex's idea, I start with R=((V0/g)(V0sinΘ+sqrt((V0sinΘ)^{2}+2gh) where V0 is initial velocity, Θ is the angle, R is range, g is acc due to gravity, and h is the height of the cliff.

I tried to solve this equation for Θ and get:

(gR)/(V0^{2})=.5sin2Θ+sqrt(sin^{2}Θ+((2gh)/V0))

Am I using the wrong equation or there another trig identity or what?
 
Towk667 said that the distance from the bottom of the cliff and the height of the cliff were given seperately. So that must mean the cannon shot the ball from a distance from the end of the cliff. Keeping this in mind, I found the horizontal range, i.e., the distance from the cannon(considering its distance from the end of the cliff) to the place where the ball hits the ground:

{[ucosӨ * sqrt(u^2sin^2Ө + 2gh)] +[2u^2sin2Ө]}/2g = R

I don't know what to do ahead of this, but I'm quite sure this is the correct equation.
 
I've got another question related to projectile motion:
"What is the average velocity of a projectile between the instants it crosses half the maximum height? It is projected with a speed 'u' at an angle Ө with the horizontal"

(a) u sinӨ (b) u cosӨ (c) u tanӨ (d) u

Could I get some help on this one? I don't even know where to start.
 
  • #10
modulus said:
I've got another question related to projectile motion:
"What is the average velocity of a projectile between the instants it crosses half the maximum height? It is projected with a speed 'u' at an angle Ө with the horizontal"

(a) u sinӨ (b) u cosӨ (c) u tanӨ (d) u

Could I get some help on this one? I don't even know where to start.

I think I can help with this one. Think about the formula to find maximum height and then use that knowledge and a formula for final velocity that doesn't use time to get your answer.
 
  • #11
Towk667 said:
I think I can help with this one. Think about the formula to find maximum height and then use that knowledge and a formula for final velocity that doesn't use time to get your answer.

I did what you said and got the following equation for the final velocity:
sqrt{ [ (2g (u sinӨ)^2) + (2g (u cosӨ)^2) - ((u sinӨ)^2)] / 2g }

Now, what do I do? I don't think I can use the final velocity to evaluete the average velocity, right?
Is there any other method in which I can find the total distance and total time?
 
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