Projectile Motion: finding velocity if given range, angle, and height.

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SUMMARY

The discussion centers on deriving the initial speed (v) in projectile motion using the range (s), initial angle (θ), and initial height (h). The user initially proposed a cubic equation but found it incorrect. After further analysis, they successfully derived the correct formula: v = √(0.5 * g * s² / (cos²θ * (s * tanθ + h))). This formula accurately calculates the initial speed based on the provided parameters and incorporates gravitational acceleration (g).

PREREQUISITES
  • Understanding of projectile motion principles
  • Familiarity with trigonometric functions (sine, cosine, tangent)
  • Knowledge of gravitational acceleration (g)
  • Ability to manipulate algebraic equations
NEXT STEPS
  • Study the derivation of projectile motion equations
  • Learn about the effects of varying initial heights on projectile trajectories
  • Explore numerical methods for solving cubic equations
  • Investigate the application of projectile motion in real-world scenarios, such as sports or engineering
USEFUL FOR

This discussion is beneficial for physics students, educators, and anyone interested in understanding the mathematical modeling of projectile motion and its applications in various fields.

hmvince
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Hey everyone!
I have been asked to find an equation with the subject of V (initial speed) with only the information given, angle above horizontal, range, and initial height above ground. I did attempt this myself and got the formula:
v = initial speed
θ = initial angle
s = range (total)
h = initial height above ground

v3(2s*tanθ) + v2(2h) + s2/cos2θ = 0

It is a cubic and so I left it in this form but I found this to be incorrect (will not show working as it is around a page) and have been over my work multiple times. Please help me with this!
 
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Nevermind, with hard work and starting from scratch I managed to derive this formula!:

v = initial speed
θ = initial angle
s = range
h = height above ground (also works below)
g = gravitational acceleration (positive)let a = 0.5 * g * s2
let b = cos2θ * (s * tanθ + h)

v = Math.sqrt(a / b)

and it works!
thanks for all your hard work guys, it paid off this time
 

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