Projectile Motion: Solving for Vx and Vy

AI Thread Summary
To solve for the horizontal (Vx) and vertical (Vy) components of a projectile's velocity, use the formulas Vx = V * cos(angle) and Vy = V * sin(angle). A user initially calculated Vx incorrectly due to using radians instead of degrees, highlighting the importance of calculator settings. The discussion also clarifies that in projectile motion equations, y0 represents the initial vertical position of the projectile. The user confirms understanding that y0 simply requires inserting the starting y-value. Overall, the conversation emphasizes the significance of correctly applying trigonometric functions and understanding initial conditions in projectile motion problems.
nordqvist11
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Projectile Motion Question

Homework Statement


A cannon fires a projectile

Velocity = 40 m/s
The angle of the cannon= 35 degrees

solve for Vx= V*cos(angle)
and Vy=V*sin(angle)

I am having a problem understand this concept relative to what the screenshot below shows

RrYb6.png




Homework Equations





The Attempt at a Solution



When I try to solve this problem I get this
Vx=40(cos(35))
= -36.147

But that's impossible. I think I'm doing it wrong.
 
Last edited:
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Your calculator is set for radians. You want to set it for degrees. 35 radians is a lot different from 35 degrees.
 
You're right, thanks a lot!
 
I have another question.

My projectile starts at point 0,5

I am given this formula to solve the range of the projectile if y isn't equal to 0

c1da5860501561519415962ddda5e85e.png


I'm fine with it until the end, it says y0, why y0? Does it just mean insert the value of y that the projectile starts at?
 
nordqvist11 said:
I have another question.

My projectile starts at point 0,5

I am given this formula to solve the range of the projectile if y isn't equal to 0

c1da5860501561519415962ddda5e85e.png


I'm fine with it until the end, it says y0, why y0? Does it just mean insert the value of y that the projectile starts at?

Yes, that's what y0 means.
 
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