name123 said:
Not clear if that is ##v/c##, ##w/c## in place of ##v##, ##w## or ##v/c^2##, ##w/c^2## in place of ##v##, ##w##.
Modify just the ##t'## equation using the latter.
name123 said:
Have you a link to the equations in normal form?
Have you tried googling "Lorentz transformation"?
name123 said:
regarding the calculations I'd done they'd be correct for x right?
Not if you used the formulas I gave before. Note that the new formulas I gave add terms in all the equations (##t'##, ##x'##, and ##y'##).
name123 said:
could the gap between the A-Team members if there was a y-direction also be worked out using gap = SQRT(x-length ^2 + y-length ^2) so that I could work out the minimum y-length that would be required to allow the B-Team members through, and just use the normal equation to see if that y-length is big enough?
No. You are still missing a key aspect of the situation: in the B-Team frame, the line connecting the two A-Team members is at an angle from the line connecting the two B-Team members. You need to look at the x-y plane; there is no shortcut.
Here is an outline of the steps I recommend:
(1) We have four observers, two A-Team (call them A1 and A2) and two B-Team (call them B1 and B2). The key condition of the problem is that there is an instant of time in the A-Team frame (call it ##t = 0##) at which these four observers are lined up along the ##x## axis (i.e., they all have ##y = 0##) in the following order (going from smaller to larger ##x## coordinates): A1, B1, B2, A2. This is what it means to say that the two B-Team members pass between the two A-Team members.
(2) The above condition gives us ##( t, x, y )## coordinates for four events, in the A-Team frame.
(3) Use the Lorentz transformation to obtain the ##( t', x', y' )## coordinates for these four events in the B-Team frame.
(4) In the B-Team frame, B1 and B2 are at rest, so the ##( x', y' )## coordinates obtained for them are valid at any time ##t'##. So to find out whether they still pass between A1 and A2 in the B-Team frame, compute the worldlines of A1 and A2 in that frame, using the coordinates obtained above and the fact that A1 and A2 both move with speed ##( v_x, v_y ) = ( - v, - w )## in this frame, and check to see where they are in relation to the fixed coordinates of B1 and B2.
Note that you can actually do all of this using general formulas; you don't need to plug in numbers. However, picking specific numbers and then graphing the results in the ##x', y'## plane may help to visualize what is going on.