Ray tracing- Is luminance being traced?

AI Thread Summary
Ray tracing involves mapping luminance in a scene, and in backward ray tracing, each ray can indeed have an associated luminance value. For perfectly diffuse surfaces, it is suggested that the mean of all secondary rays' luminance could be used to determine the primary ray's luminance, although this assumption may need further validation. Rays in ray tracing are linked to radiance, a conserved quantity that measures power in a specific direction. Luminance serves as the photometric equivalent of radiance, adjusted for human visual perception. Understanding these relationships is crucial for accurate rendering in graphics.
kingsna1
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My understanding of ray tracing is that it maps out luminance for a scene. Now with ray tracing (backwards ray tracing that starts from the camera outwards) does each ray have a luminance value associated with it? In the case of a perfectly diffuse surface, can one simply take the mean of all of the secondary rays luminance to arrive at a luminance value for the primary ray or is this assumption wrong? If L0 are the primary rays luminance, and L1 ,L2 ,L3, L4 ,L5 are the secondary rays that are created due to the diffuse surface. (see Diagram for explanation).
 

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Interesting question- in radiometric terms, rays in a ray trace are associated with radiance- a conserved quantity with units of W/(m^2*sr)- the quantity tells you how much power is propagating in a given direction.

Luminance is the photometric equivalent to radiance- radiance that has been corrected for the spectral response of normal human eyes.
 
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