Rotational Spring Arbitrary Motion

AI Thread Summary
The discussion focuses on modeling the rotational behavior of two bodies connected by virtual torsional springs. The user seeks to calculate the moments resulting from these springs during arbitrary rotations, initially considering simple rotations around specific axes. They propose using Euler angles to describe the moments but note that this approach may lead to inconsistencies due to the dependence on the order of rotations. To address this, they suggest using Euler's eigenaxis as the rotational axis for the spring, allowing for a more consistent calculation of the spring moment. The conversation emphasizes the need for a robust method to compute these moments in various rotational scenarios.
MichaelDeSanta
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What I want to do is model the rotational behaviour of two bodies (1 and 2). They are connected by three virtual rotational springs (representing a link between them). For a normal (translational) spring the forces on body 1 in X, Y, and Z would be easily calculated as:
$$
\mathbf{F}_1 = -\mathbf{K}(\mathbf{q}_1 -\mathbf{q}_2)
$$
with ##\mathbf{q}_1 = \begin{bmatrix} q_{1x} & q_{1y} & q_{1z} \end{bmatrix}^T## and ##\mathbf{q}_2 = \begin{bmatrix} q_{2x} & q_{2y} & q_{2z} \end{bmatrix}^T## the displacements of body 1 and 2, respectively. And ##\mathbf{K}## the 3x3 diagonal matrix containing the spring constants. The translational motion of the bodies is then described as:
$$
\mathbf{m}_1 \ddot{\mathbf{q}}_1 = -\mathbf{K}(\mathbf{q}_1 -\mathbf{q}_2)\\
\mathbf{m}_2 \ddot{\mathbf{q}}_2 = -\mathbf{K}(\mathbf{q}_2 -\mathbf{q}_1)
$$
with ##\mathbf{m}_1## and ##\mathbf{m}_2## the diagnonal mass matrices of body 1 and 2.

Now, I want to do something similar for the rotational motion as a result of the torsional springs. So, the motion of by 1 and 2 is described by:
$$
\dot{\boldsymbol{\omega}}_1 \mathbf{I}_1 + \boldsymbol{\omega}_1 \times \mathbf{I}_1 \boldsymbol{\omega}_1 = \mathbf{M}_1 \\
\dot{\boldsymbol{\omega}}_2 \mathbf{I}_2 + \boldsymbol{\omega}_2 \times \mathbf{I}_2 \boldsymbol{\omega}_2 = \mathbf{M}_2
$$

with ##\boldsymbol{\omega}## the angular velocities of the bodies (expressed in a body frame), ##\mathbf{I}## the moments of inertia (expressed in a body frame) and ##\mathbf{M}_1## and ##\mathbf{M}_2## are the moments resulting from the torsional springs.

I'm looking for a method to calculate these moments.

I was thinking about the following. Consider two reference frames, A and B, connected to body 1 and 2, respectively

For a simple rotation ##\psi## around the ##Z_B##-axis the moment due to the spring will be in the negative ##Z_B## direction:
$$
M_B = \begin{bmatrix} 0 \\ 0 \\ -k_z \psi \end{bmatrix}
$$
And for body A the moment will have opposite sign.

My question is how this can be extended to an arbitrary rotation. For example, using a ZYX Euler rotation, denoted by angles ##\psi##, ##\theta##and ##\phi## (commonly called yaw, pitch, roll), the moment could be described as:
$$
M_B = \begin{bmatrix} -k_x \phi \\ -k_y \theta \\ -k_z \psi \end{bmatrix}
$$

However, this gives the impression that the moment is dependent on the order of rotation. Any rotation can be represented by 12 different sets of angles. For example, if an XYX rotation was considered (with angles corresponding to the same orientation of the B-frame) then the moment would be different than before (no moment in the Z-axis), while the rotation is the same.
 
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Would it be a good idea to use Euler's eigenaxis ##\vec{e} = \begin{bmatrix} e_x & e_y & e_z \end{bmatrix}^T## as the rotational axis for the spring? And then compute the spring moment as the product of the spring constant and the rotation around the Euler axis?

##
\vec{M} = -\mathbf{K}\vec{e}\theta
##
 
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