Simulating Dry Friction: Solving Complex Problems in Driving Simulation"

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Accurate friction calculations are essential for realistic driving simulations, particularly for components like clutches, transmission syncros, and wheels. The discussion highlights the complexity of simulating frictional systems, emphasizing the need for angular and two-dimensional adaptations of basic friction models. Participants seek mathematical expressions or code solutions to simplify this challenging aspect of simulation. Resources such as the Pacejka "Magic Formula" for tires and uniform wear models for clutches are suggested as potential references. Addressing these friction simulation challenges is crucial for enhancing the realism of driving simulations.
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This rather simple physics problem is at the heart of any simulation involving rubbing parts. I’m working on a realistic driving simulation which requires accurate friction calculations. The clutch, transmission syncros, and wheels must be simulated as frictional systems. Of course the clutch and syncros require an angular version of the problem above, and the wheels require a two-dimensional version, but these extensions are simple.

Does anyone have an idea how to reduce this to a mathematical expression or to computer code? Friction seems to be a horribly complicated problem when you try to simulate it!

Thanks,
Chris
 
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