Solve Distance: Baseball Player Sliding w/ 7.9 m/s & 0.41 Coefficient

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A baseball player sliding at 7.9 m/s with a coefficient of kinetic friction of 0.41 will decelerate due to friction. The net force acting on the player is the frictional force, which can be calculated using the formula F = -μmg, leading to an acceleration of a = -μg. The mass cancels out in the calculations, simplifying the process. To find the distance the player slides before coming to rest, the kinematic equation v² = v₀² + 2ad can be used. This approach effectively determines the stopping distance based on the initial speed and deceleration.
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Can anyone help me to solve for the distance here ?? I'm lost ...

A baseball player slides with an initial speed of 7.9 m/s. If the coefficient of kinetic friction between the player and the ground is 0.41, how far does thet player have to slide before comming to rest ?
 
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Can you calculate the magnitude of the deceleration (Hint: make a free body diagram and use Newton's second law; the mass of the player will cancel out)?

(You can also use the work-energy theorem if you have covered that in class.)
 
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can anyone expand on this explanation ? I am still lost
 
u could calculate force that will decelerate the baseball player using the coefficient of kinetic friciton

\mu_k = \frac{F_{fr}}{F_{N}}figure out the deceleration from that force...
\frac{F}{m_{player}}=a_{player}

then use a kinematic equation to solve for distance
probably

{v_0^2} = {v_1^2} + 2ax
 
Last edited:
The only force acting on the player is friction, so Newton's second law gives:

F_{net} = ma = f = -\mu mg

The mass cancels out when you solve for a:

a = -\mu g

Now that you have the magnitude of the acceleration, you can use the kinematic equation suggested by teken894, which should be written:

v^2 = v_o^2 + 2a\Delta x
 
Last edited:
jamesrc said:
Now that you have the magnitude of the acceleration, you can use the kinematic equation suggested by teken894, which should be written:

v = v_o^2 + 2a\Delta x
Nope, it shouldn't be written like that. It should instead read:
v ^ 2 = v_0 ^ 2 + 2ad
Note that it's v2 not v. :)
 
Oops. Sorry about the typo. Fixed now.
 

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