Solved: 2D Kinematics Help | Average Speed, Decrease in Velocity

AI Thread Summary
The discussion revolves around solving a 2D kinematics problem involving a ball thrown upward, specifically calculating average speed, decrease in velocity, and travel time to maximum height. The average speed as the ball passes a window is calculated as 5.936 m/s, while the magnitude of the decrease in velocity is determined to be 2.46 m/s. Issues arise in the calculations for travel time, where the participant initially arrives at a negative time, indicating an error in the approach. Clarifications are provided on using the correct equations and assumptions, emphasizing that average speed can be calculated even with unknown initial speeds. The conversation concludes with encouragement to build confidence in understanding the equations.
BitterSuites
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[SOLVED] 2D Kinematics Help

Basically I want to make sure that I have worked this correctly and find out what I did wrong in Part 3, as my solution is not logical.

Problem Consider a ball thrown up from the ground. It passes a window in the time interval .251s. The distance across the window is 1.49m.

1) Find the average speed as the ball passes the window.
2) What is the magnitude of the decrease of the velocity across the window?
3) If the ball continues its path upward without obstruction, find the travel time between the top of the window and the ball's maximum height.

My Work

1)V = (Vo + Vf)/2 = (Xf + Xi)/t (This correspondence was the only thing I could come up with to solve this problem)

5.936 = (Vo + Vf)/2
2(5.936) - Vf = Vo

Vf = Vo +at
Vf = 2(5.936) - Vf + at
2Vf = 2(5.936) + at
Vf = 5.936 + (at/2)
Vf = 5.936 + (-9.8t/2)
Vf = 5.936 + ((-9.8 * .251)/2)
Vf = 4.706 m/s

2)Magnitude = absolute value of Vf - Vo

Vo = 2(5.936) - 4.706
Vo = 7.166

|Vf-Vo|=Magnitude
|4.706 - 7.166| = 2.46 m/s

3) x = (Vf^2 - Vo^2)/2a

x = (0 - 4.706^2)/(2 * -9.8)
x = 1.12992

dx = Vo*t + .5 at^2
dx = 4.706t + .5 * -9.8t^2
1.12992 = 4.706t - 4.9t^2
1.12992 = t(4.706 - 4.9t)
1.12992/t = 4.706 - 4.9t
(1.12992/t) + 4.9t = 4.706
1.12992 + 4.9t = 4.706t
1.12992 = -.194t
t = -5.82455

Obviously time shouldn't be negative. Did I do parts 1 & 2 correctly? Also, where did I go wrong with part 3?

Thanks in advance for any help.
 
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BitterSuites said:
dx = 4.706t + .5 * -9.8t^2
1.12992 = 4.706t - 4.9t^2
1.12992 = t(4.706 - 4.9t)
1.12992/t = 4.706 - 4.9t
(1.12992/t) + 4.9t = 4.706
1.12992 + 4.9t = 4.706t

1.12992 = -.194t
t = -5.82455

I think you better double check the equations in bold. You're going to be solving a quadratic, and thus you should have two times, one negative and one positive.
 
I'm being very dense for some reason. I have no idea what is wrong with it. :)
 
How did you get rid of the "t" under "1.12992" ? If you multiplied both sides by "t", then how come the 4.9 didn't get any of that action?
 
Wow. I can't believe I did that. I'll just blame the internet :D

Is there a better equation to use for "t"?

Also, do the previous two look okay?
 
I don't believe there's a better equation, you'll just have to solve for the quadratic. I'll look over the other ones, but it may take me a minute.
 
1) look again at the question. (vf+vo)/2 *is* the average speed across the window
2) you had the right form of the answer while you were trying to work out 1)
3) v=0 at max height - work from the top of the window to get there.

Regards,

Bill
 
Last edited:
The average speed is given by v_{AVE} = \frac{distance}{time}

Simply plug in the values.

Your answer for number 2 is correct.

Let me know what you get for number 3.
 
For #3 I think you can use the equation:

v_2 = v_1 + at

where:

v_2 = 0 m/s (at max height velocity is 0 as antenna guy notes)
v_1 = 4.706 m/s (I'm assuming the calculation for this is correct)
a = -9.8 m/s^2

Then just solve for 't'.
 
  • #10
"1) look again at the question. (vf+vo)/2 *is* the average speed across the window"

The problem is that I'm not given V or Vf, so I couldn't use it to solve the problem. I only have Vo because I assume that it starts at rest.

After solving the quadratic, I got X1 = .48, X2 = .4804. I then threw it into a Quadratic Equation Solver and it agreed with that outcome.

The equation given by chocokat (which I didn't see until just now LOL) gives t = .4802. So should I be safe with .48s?

As for this equation:

"The average speed is given by Vave = d/t", would this work when the object has an unknown speed before it enters the field of view?

I'm sorry I'm being such a pain. I just have almost no confidence in my answers.
 
  • #11
BitterSuites said:
"1) look again at the question. (vf+vo)/2 *is* the average speed across the window"

The problem is that I'm not given V or Vf, so I couldn't use it to solve the problem. I only have Vo because I assume that it starts at rest.

Your assumption is incorrect, but your answer to (vf+vo)/2 is. v=dx/dt, and the window could be any height above the ground. vis:

v=dx/dt=1.49/0.251=5.96

BTW - dx=xf - xi (not " +")

The amount of work you put into answering 2) is commendable (although you did most of the work while trying to solve 1)). In the future, you might consider that:

vf-vo=a*t=-9.8*0.251=-2.46m/s


After solving the quadratic, I got X1 = .48, X2 = .4804. I then threw it into a Quadratic Equation Solver and it agreed with that outcome.

The equation given by chocokat (which I didn't see until just now LOL) gives t = .4802. So should I be safe with .48s?

I'm not sure you realize what you did to get your answer to part 3, so I'll try to describe what I see:
x = (Vf^2 - Vo^2)/2a
x = (0 - 4.706^2)/(2 * -9.8)
x = 1.12992

By substituting in 0 for Vf, I assumed you changed what Vf and Vo stood for. Vf is now v at max height, and you solved for the height above the window.

The quadratic approach you eventually used to resolve t from that point looks reasonable, but there is an easier way:

Let v_f be the velocity at the top of the window, and v_m be the velocity at max height.

v_m=0

v_m-v_f=a*t

-v_f=a*t

re-arranging:

t=-v_f/a

t=-(4.706)/(-9.8)=0.48s

As for this equation:

"The average speed is given by Vave = d/t", would this work when the object has an unknown speed before it enters the field of view?

Yes, it does work - and you can figure out the speed as the ball enters the window.

v=dx/dt=(xf-xo)/(tf-to)

vf=v+0.5*a*(tf-to)

vo=v-0.5*a*(tf-to)


I'm sorry I'm being such a pain. I just have almost no confidence in my answers.

Keep chugging - try to understand what the equations mean, and the confidence will come.

Regards,

Bill
 
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