Special relativity and Lorentz Transformation Exercise

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Homework Help Overview

The discussion revolves around a problem related to special relativity and Lorentz transformations, originating from a first-semester university course. The scenario involves a rocket moving with a certain speed in relation to two reference frames, S and S', and participants are tasked with calculating specific ratios of velocities and the time of return to the origin in one frame.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants discuss the definitions of the reference frames S and S', with some questioning which frame represents the rest frame of the rocket. There are suggestions to approach the problem using non-relativistic mechanics first before applying relativistic concepts. Some participants express confusion about the application of time dilation and length contraction, while others propose writing down the Lorentz transformations to clarify the relationships between events.

Discussion Status

The discussion is ongoing, with various participants sharing their attempts and insights. Some have provided hints and suggestions for approaching the problem, while others have expressed difficulties in applying the correct equations. There is no explicit consensus on the best approach yet, but several productive lines of reasoning have been explored.

Contextual Notes

Participants note that the problem may involve implicit coordinates that are not fully defined in the original post, which could affect the ability to apply certain formulas correctly. There is also mention of homework rules that guide the nature of the assistance provided in the forum.

  • #31
Did you get that ##t'_B =2## years? Note that that is also true in classical mechanics.

I did suggest writing down all of the LTs and finding the simplest one. That was:$$x_B = \gamma(0 +vt'_B)$$That gives you a value for the quantity ##\gamma v##. I explained in a previous post how to deal with that.
 
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  • #32
I finally got it.
a) and c) were straightforward and match the expected result.
For b) I got 2 different values depending on if I use O to A or A to B to get u.
Is this correct? If so the question should have specified which direction right?

1642759326626.png


My sincere thanks to @PeroK, @Ibix, @vela etc. I really appreciate the tough-love. I can honestly say I have learned loads just with this one question.
 
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  • #33
Here's my minimialist solution (natural units):
$$x_B = \gamma(0 + vt'_B) = 2\gamma v \ \Rightarrow \ \gamma = \sqrt 5, v = \frac 2 5 \sqrt 5$$$$t_B = \gamma(t'_B) = 2\gamma = 2\sqrt 5$$$$x_A = \gamma(x'_A + vt'_A) \ \Rightarrow x'_A = -\frac{11}{25}\sqrt 5$$$$x'_A = -ut'_A \ \Rightarrow \ u = \frac{11}{25}\sqrt 5$$To double check, we calculate the speeds of the rocket in the S frame:
$$u_A = \frac{-u + v}{1-uv} = -\frac{1}{3}\sqrt 5 \ \Rightarrow \ t_A = \frac{x_A}{u_A} = \frac{3}{25}\sqrt 5$$$$u_B = \frac{u + v}{1+uv} = \frac{21}{47}\sqrt 5$$And we can confirm that:$$x_B = u_At_A + u_B(t_B-t_A) = 4$$
 
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  • #34
R3ap3r42 said:
For b) I got 2 different values depending on if I use O to A or A to B to get u.
Is this correct? If so the question should have specified which direction right?
You should have gotten the same speed for both directions. Remember that ##u## is the speed of the rocket as seen by an observer at rest in ##S'##. The speed you calculated using OA, for instance, is the speed of the rocket an observer at rest in ##S## would see.
 
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  • #35
Yes, I understand that now. I got the values described by @PeroK, which are the velocities S sees the rocket coming and going.
The question asked u in the S' frame so only one value for both legs of the trip.
Thanks a lot for all the help.
 
  • #36
I'd just want to echo something @vela said upthread: spacetime diagrams are incredibly useful for visualising these problems. They are essentially displacement-time graphs (if you've come across those) with the time axis up the page. You can draw one for each frame and mark events and worldlines on them and they are a great tool for seeing roughly what the solution must be before you start plugging in numbers.
 

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