Surface area using double integrals

AI Thread Summary
To find the surface area of a triangle with vertices (0,0), (L,L), and (L,-L) using double integrals, the integrand is typically set to 1, which simplifies the calculation to finding the area. The limits of integration are determined by the triangle's boundaries, often expressed as functions of x or y. It is essential to integrate first with respect to one variable and then the other, ensuring to hold the non-integrated variable constant. The discussion emphasizes that the area calculated through double integrals should align with the traditional area formula A = bh/2 for verification. Ultimately, the approach demonstrates that a double integral of 1 yields the area of the triangle effectively.
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Find the surface area of the triangle with vertices (0,0) (L, L) (L,-L)

I know I have to take the double integrals of f(x,y) but I have no idea what f(x,y) is supposed to be!
 
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Why do you need an integral to find the area of a triangle?
Why not good old A = bh/2 ?
 
A surface area in the form of a double integral will be in the form:

∫∫dA
 
But Delphi's answer is just as good too if you simply would like to know a double integral and not use any calculus. :]
 
Oops, I mean area, not double integral.
 
thepatient said:
A surface area in the form of a double integral will be in the form:

∫∫dA

what's dA? I wasn't there during the lecture so I'm lost. I looked through my textbooks, online, and I can't find anything. All I think I know is that I need a f(x, y).

And no I can't use bh/2. But it's good because I know my answer from the double integral has to be something like bh/2 so I can verify my answer.
 
dA would be dxdy. You will first have to integrate with respect to x or y, then integrate with respect to the second variable. If your double integrals limits of integration are just numbers, will give you the area of a rectangle. Your limits of integration can also be functions as well though.
 
thepatient said:
dA would be dxdy. You will first have to integrate with respect to x or y, then integrate with respect to the second variable. If your double integrals limits of integration are just numbers, will give you the area of a rectangle. Your limits of integration can also be functions as well though.

but what do i integrate?

∫∫(?)dydx
 
dA is basically a very small element of the area and depends on the type of coordinate system you use as well. If you just take a very small rectangle to be dA, then your dA will be dx dy. If you're using polar coordinates and your dA is a strip defined by the radius and the angle, then dA = r dr d(theta).

When you integrate, you hold every other variable that you're not integrating over as a constant. For example, let's say you have the double integral of y+x dydx.

∫x = 0..2 ∫y = 0..3 y+x dy dx

Integrating with respect to y, holding all other variables constant:

∫x=0..2 y^2/2 + xy | y = 0..3 dx =

∫x = 0..2 4.5 + 3x dx =

4.5x + 3x^2/2 x = 0..2 =

9 + 6 = 15.
 
  • #10
thepatient said:
dA is basically a very small element of the area and depends on the type of coordinate system you use as well. If you just take a very small rectangle to be dA, then your dA will be dx dy. If you're using polar coordinates and your dA is a strip defined by the radius and the angle, then dA = r dr d(theta).

When you integrate, you hold every other variable that you're not integrating over as a constant. For example, let's say you have the double integral of y+x dydx.

∫x = 0..2 ∫y = 0..3 y+x dy dx

Integrating with respect to y, holding all other variables constant:

∫x=0..2 y^2/2 + xy | y = 0..3 dx =

∫x = 0..2 4.5 + 3x dx =

4.5x + 3x^2/2 x = 0..2 =

9 + 6 = 15.

I know how to do double integrals but I don't know what should come here ∫∫(??)dydx

The image is a triangle

It looks like this

hefjewfwef.png
 
  • #11
In your case, you will have:

x=bx=ay = g(x)y = h(x)dydx

Or you can have it in the form of:
y=dy=cx= g(y)x = h(y)dxdy

But in your case I think it would be easier to do the first. The integrand will just be 1 dydx.

So you will have to find an upper limit function and a lower limit function. Once you have those functions and you integrate, then you integrate with respect to your other variable and use your limits a to b.

You may want to graph the triangle. Your upper limit will be the equation of a line of form y = mx + b and your lower limit will be when y = 0. I'm not sure if I'm allowed to just give out the answer. XD Give it a try and look up some example problems on the book too. :]
 
  • #12
Ooh in that case, you will have your limits as y = mx +b and y = -wx + h, where m and w are separate slopes of each line and b and h are different y intercepts. You will still be integrating simply over 1 dydx.
 
  • #13
In summary, a double integral of 1 gives you an area, a triple integral of 1 gives you a volume.
 
  • #14
positive slope = 1x + 0 = x
negative slope = -1x + 0 = -x

not sure if I'm sticking them in the right place

Code:
 x   x
 ∫   ∫ dydx
-x   0

I got x2

I guess that's the same thing as L2

I plugged in some numbers on the bh/2 formula and they seem to agree

wow so simple.

am I correct now?
 
  • #15
Actually I think it should be the other way around

Code:
 x   x 
∫   ∫ dydx
0   -x

Still comes out to x2
 
  • #16
Very good. :] Now imagine if you were to cut the triangle right in half through the x axis, and fit the bottom half on the top left of the top half. You have a rectangle with area of L^2.
 
  • #17
thepatient said:
Very good. :] Now imagine if you were to cut the triangle right in half through the x axis, and fit the bottom half on the top left of the top half. You have a rectangle with area of L^2.

Yep, thanks!
 
  • #18
Mathematically, you would probably want to change your x limits from 0 to x to limits of 0 to x prime, or another letter.
 
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