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The physics of the classic game Asteroids

  1. Dec 7, 2008 #1
    I am currently in 9th grade and am a programmer, however trigonometry is next year...

    You could probably consider the engine of Asteroids "basic physics", so will post it here... Sorry if this is in the wrong section.

    I am creating the classic arcade game Asteroids with XNA Game Studio by Microsoft, and can't figure out how I would make the ship thrust in one direction...I assume this uses trig, but I would like to complete this game before next year :)

    Any help on finding tutorials, a basic rundown on what I might need to learn (I am willing to learn some basic trig. before next year), or anything else would be greatly appreciated.

  2. jcsd
  3. Dec 7, 2008 #2
    The physics in this game is so simple, that you do not need a physicist to predict where the asteroids will go... Most physicists have not learnt to program either, so a different thread would have been better, yes.

    I would recommend you post this topic in a completely different forum actually. (I'm not being rude, I promise. It's just you will get much more useful replies I am guessing):redface:
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