The physics of the classic game Asteroids

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TI Wizard
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I am currently in 9th grade and am a programmer, however trigonometry is next year...

You could probably consider the engine of Asteroids "basic physics", so will post it here... Sorry if this is in the wrong section.

I am creating the classic arcade game Asteroids with XNA Game Studio by Microsoft, and can't figure out how I would make the ship thrust in one direction...I assume this uses trig, but I would like to complete this game before next year :)

Any help on finding tutorials, a basic rundown on what I might need to learn (I am willing to learn some basic trig. before next year), or anything else would be greatly appreciated.

Thanks!
 
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TI Wizard said:
You could probably consider the engine of Asteroids "basic physics", so will post it here... Sorry if this is in the wrong section.
Thanks!

The physics in this game is so simple, that you do not need a physicist to predict where the asteroids will go... Most physicists have not learned to program either, so a different thread would have been better, yes.

I would recommend you post this topic in a completely different forum actually. (I'm not being rude, I promise. It's just you will get much more useful replies I am guessing):redface: