hms.tech said:
Here is an animation from Wikipedia :
http://en.wikipedia.org/wiki/File:Torque_animation.gif
The angular momentum is given by the Cross product of
r and
p
We can see that the direction would be perpendicular to the direction of rotation of the particle (as shown in the animation)
I don't think this really makes sense, how is the vector nature of angular momentum justified ?
How can one get an intuitive sense about the direction of angular momentum ?
You use the right hand rule. For A x B, point your four fingers along A, then rotate your hand until they point along B. Your thumb sticking up tells you the direction of the cross product. The cross product of A and B is always perpendicular to both, just like your thumb sticking up is perpendicular to your four fingers.
If you want to think about it some more, you might ask, why the right hand rule, why not a left hand rule? You could use either, and everything would still make sense. That's because the angular momentum vector is not truly a vector, it is a "pseudovector", one that depends on which hand you use. Well, the laws of physics don't depend on which hand you use, and true vectors don't depend on which hand you use, so true vectors are, in a sense, more "real" than pseudovectors.
For calculation purposes, pseudovectors are nice, just three components that transform almost like a vector. But when you want to do theoretical work, you might not want to deal with the artificiality of pseudovectors. The bottom line is that pseudovectors are better represented by antisymmetric 3x3 matrices (antisymmetric tensors). Instead of a pseudovector [x,y,z] you use [tex]\left[\begin{matrix} 0 & z & -y \\-z & 0 & x \\ y & -x & 0 \end{matrix}\right][/tex] This tensor transforms the same way no matter what, no worry about which hand you need to use, and its better for theoretical work, its the "real thing", unlike the more concise pseudotensor.