Understanding the Cosine Formula for Vector Multiplication in 3D Space

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The cosine formula for vector multiplication in 3D space, a.b = a(x) * b(x) + a(y) * b(y) + a(z) * b(z), relates the dot product of two vectors to the cosine of the angle between them. The discussion highlights the challenge of proving this formula, particularly in three dimensions, while noting that it can be reduced to a two-dimensional problem due to the coplanarity of vectors. A geometric interpretation is provided, explaining how the projection of one vector onto another leads to the scalar product. The Cauchy-Schwarz inequality is mentioned as a useful concept, but it does not directly clarify the 3D case. The need for a mathematical proof of the angle between vectors in three dimensions is emphasized, indicating a desire for deeper understanding.
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a.b= a(x) * b(x) + a(y) * b(y) + a(z) * b(z)
and this is equal to a*b*cosm
where a and b is the magnitude of the vectors in space and m is the angle between them.

I really wonder why this equation is true. I couldn't find the proof anywhere and the teacher didn't show it, he only wrote the formula.

I am a really fanatic of proving such theorems; if you can advise me a book that might catch my interest, I'd be glad.
 
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\vec a \cdot \vec b is basically the length of the projection of \vec b onto \vec a and simple geometry establishes it.
 
Well, it might look simple for you but I can't mathematically prove it on my own. Even in 2 dimensions, it's hard. Let us take two vectors u(a,b) and w(c,d). According to the formula cos [arccos(a/sqrt(a^2+b^2)) - arccos(c/sqrt(c^2+d^2] = (a*c + b*d) / sqrt[(a^2+b^2) * (c^2+d^2)]

From this line, it looks like I've managed to do the 2 dimension proof, the 3 dimensions seem to be impossible. More than 3? It's completely another issue.
 
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Here's one way to view it.

Suppose you have two vectors. Place the tail of one (say B) at the head of the other (A). Now extend vector A by drawing a dashed line from its head. This line makes an angle (say theta) with vector B.

Now move along the dashed line until you find a point at which the line from that point to the tip of B is at right angles to the dashed line. The segment of the dashed line from the tip of A to this point is the projection of B onto A and it's length is B cos(theta). Multiply that length by the length of A and you have the scalar or dot product.

The problem in 3 dimensions actually reduces to the two dimensional problem since any two vectors in 3D space are coplanar so you can carry out the calculation on this two dimensional plane.
 
For higher, dimensions, it's best to prove the Cauchy-Schwarz inequality:
\frac{|\vec{a}\cdot\vec{b}|}{||\vec{a}||||\vec{b}||}\leq1
 
I proved the schwarz inequality during the lesson but it doesn't help me comprehend the formula for the 3-d dimensions. The schwarz inequality only show us that the result of the equation is within the range of cosine function. (-1 and 1) Can someone prove that the angle between the vectors u(a,b,c) and w(x,y,z) is equal to arccos[(a*x+b*y+c*z)/(sqrt((a^2+b^2+c^2) * (x^2+y^2+z^2))]
 
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