In the absence of air resistance, the position, as a function of time, of any projectile launched from initial position ## \vec {r}_0 ## with initial speed ## \vec{v}_0 ## is given by the vector sum$$ \vec{r}(t) = \vec {r}_0 + \vec{v}_0 t - \frac{1}{2}gt^2 \hat{y} $$This expression is valid as long as the acceleration is constant, i.e. as long as the projectile is in free fall. Normally, the origin is chosen so that ## \vec{r}_0 = 0 \hat{x} + y_0 \hat{y} ##.
Let t
f = the “time of flight”. Then, the equation simplifies to
$$ \vec{r}(t_f) = y_0 \hat{y} + \vec{v}_0t_f - \frac{1}{2}gt^2_f \ \hat{y} = R \ \hat{x} $$ where R is the range, or horizontal distance traveled. For this problem, an appropriate vector diagram, drawn to scale, is shown below.
I constructed the drawing as follows: I first drew the horizontal range R = 140 units. Starting at the tip of R, I raised the vertical segment (1/2) gt
f2 = 201 units. At the other end of the vertical segment, I drew a circle of radius v
0t
f = 173 units. Starting at the origin, I raised another vertical segment y
0 to its point of intersection with the circle. Note that this geometrical solution incorporates all the given quantities and shows quite clearly how they fit together. Sometimes a geometrical representation is clearer than equations of motion written in the horizontal and vertical direction.
rude man said:
I hope, for the sake of U.S. physics teaching in general, the problem was misparaphrased, but it doesn't look like it with all those numbers.
When constructing projectile motion problems, it might not be a bad idea to look at the vector geometry and make sure that the numbers fit and that the problem is not overdetermined. Furthermore, the geometry can become a heuristic tool to uncover hidden relations without using extensive algebra. For example, in the simpler case where the ball lands at the same level as the launching point (i.e. y
0 = 0), the trapezoid becomes a right triangle. The Pythagorean theorem says $$ R = \sqrt{(v_0 t_f)^2-(1/4)(gt_f^2)^2}=t_f \sqrt{(v_0)^2-(1/4)(gt_f)^2} $$ Since it is also true that ## R = v_{0x}t_f ##, it follows that $$ v_{0x} = \sqrt{(v_0)^2-(1/4)(gt_f)^2} $$ Who would have thought it?