Trajectory of projectile with friction in air

AI Thread Summary
The discussion focuses on deriving the trajectory of a projectile considering air friction, emphasizing that the friction force is dependent on velocity. The equations of motion are explored, with the velocity after time t expressed in terms of initial velocity and air resistance. The participant discusses the implications of treating friction as a constant force versus a velocity-dependent force, noting that at higher speeds, air resistance is proportional to the square of the speed. The conversation also touches on resolving forces in the x and y directions to derive acceleration equations, ultimately leading to a logarithmic function for the trajectory. The approach of using vectors in 3D is contrasted with resolving forces, highlighting the complexities involved in the calculations.
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Homework Statement


This is not a homework prob, its just something I was trying out.

To find the equation of the path of the projectile when air friction is considered.


Homework Equations




F=-bv, where v is a vector.

The Attempt at a Solution


Let the projectile be launched with a velocity v=v_{0x}i+ v_{0y}j+v_{0z}k;

Velocity after a time t is: v(t)=\frac{mv_{0x}}{m+bt}i + \frac{(v_{0y}-gt)m}{m+bt}j + \frac{mv_{0z}}{m+bt}k. Integration of this expression wrt t, would give you the path of the projectile... right?
 
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i don't know how you got your function but i know mass usually cancels out

if you treat friction as a constant force, independent of velocity and time, though I'm pretty friction force in a fluid is not independent of velocity, you just get the regular position function in each component with an acceleration because

a_x,z(t)=-k and in the x direction you just get a bigger acceleration a_y(t)=-k+-g k and g being both constants you would just get another constant acceleration, bigger.
 
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I think at higher speeds it is proportional to the square of the speed.
 
andrevdh said:
I think at higher speeds it is proportional to the square of the speed.

im bad at this so i would like to test my grasp as well

<br /> <br /> a_x(t)=k(\frac{dx}{dt})^2
<br /> \frac{d^2(x)}{dt^2}=k(\frac{dx}{dt})^2<br /> <br />

?? would this be the correct equation for acceleration for the x component?
i will try solving the DE if this is correct
 
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Err... ok, I took friction to be -bv (vector), so the acceleration in the x and z directions worked out to be \frac{-b}{m}v_z. Since the velocity would change with time as:

v_z=v_{0z}-\frac{b}{m}v_zt, this would give v_z to be:

\frac{mv_{0z}}{m+bt}, where the mass does cancel out dimensionally. Integration of this expression gives a logarithmic function... so, is this right?
 
The air resistance, R, opposes the velocity of the projectile.

The angle of attack, \theta, of the projectile changes in its trajectory.

By resolving in the x - and y directions we get that

m\ddot{x} = - R \cos(\theta)

and

m\ddot{y} = - R \sin(\theta) - mg

we can rewrite the sine and cosine terms as

\cos(\theta) = \frac{\dot{x}}{v}

and

\sin(\theta) = \frac{\dot{y}}{v}

leading to

\ddot{x} = -a\dot{x}v}

and

\ddot{y} = -a\dot{y}v} - g

An "easier" approach is to rather resolve along the tangential and normal directions to the trajectory - which leads to the equation of the hodograph.
 
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Yeah, that's exactly what I've done... just used pure vectors in 3D instead of resolving the force...
 
I've burned myself once before with this 3D vector stuff, so I would rather keep to what I know - resolving the force components and setting up the equations of motion.
 
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