I Trying to calculate the net force/torque of a rock climber on a wall

  • I
  • Thread starter Thread starter seedygrains
  • Start date Start date
  • Tags Tags
    Net Rock Wall
AI Thread Summary
The discussion focuses on developing a 3D simulation of a rock climber to visualize the free body diagram and the impact of limb movement on the center of mass. The main challenge is calculating the net force and torque at various anchor points to maintain static equilibrium. Participants suggest creating a numerical model of the climber's skeletal structure, considering factors like joint limitations and the dynamics of limb interactions. The simulation will initially assume the climber can hold static positions before incorporating complexities such as friction and varying hold characteristics. The ultimate goal is to demonstrate how body positioning influences the force required on climbing holds.
seedygrains
Messages
3
Reaction score
1
Hey Everyone,

I am working on making a simulation of a rock climber on a wall in 3D space. The end result is to help visualize the free body diagram of the climber and show how moving your limbs moves your center of mass and changes the forces on your hands and feet.

I've been struggling to write the net force/ torque equations for this simulation and was hoping someone here would be able to help me out.

The question I'm trying to solve is this:

For a body with a known center of mass and 1-4 anchor points, what is the minimum magnitude and direction of the force required at each anchor point to keep the body static?

In the event that the equation is unsolvable (for example if there are only two anchor points and the center of mass isn't on the same vertical plane as the points) I would like to calculate the net torque on the center of mass.

Any help or suggestions on how to write these equations is greatly appreciated!
 
Physics news on Phys.org
seedygrains said:
The end result is to help visualize the free body diagram of the climber and show how moving your limbs moves your center of mass and changes the forces on your hands and feet.
Welcome to PF.
I believe you will need a (numerical) model of the skeletal linkage, with each limb and the body having a centre of mass. The solution would be that of a dynamic 3D linkage, a structural space frame. The degree of freedom of the joints between the limb-links would be limited to match the human skeleton.
 
  • Like
Likes seedygrains
seedygrains said:
I am working on making a simulation of a rock climber on a wall in 3D space. The end result is to help visualize the free body diagram of the climber and show how moving your limbs moves your center of mass and changes the forces on your hands and feet.
Welcome to PF. Fun project! :smile:

What computer language and tools are you using for these simulations? What is your end goal -- Animations for realistic film making scenes, or helping elite climbers to improve their skills, or etc.?

The static FBDs are pretty straightforward, but there are definitely complications for transient simulations:
  • Coefficients of friction between different surfaces (skin, rock, climbing shoes, etc.)
  • Forces in jams (how strong are your hands and fingers?)
  • Strength of arms and wrists and legs and feet in different moves
  • Fatigue of the same...
Have you done similar simulations and computer animations for any other athletic moves in the past?
 
  • Like
Likes seedygrains
Baluncore said:
Welcome to PF.
I believe you will need a (numerical) model of the skeletal linkage, with each limb and the body having a centre of mass. The solution would be that of a dynamic 3D linkage, a structural space frame. The degree of freedom of the joints between the limb-links would be limited to match the human skeleton.
Thanks for the welcome!

I do have something like this so far, (see screenshots attached), I have a mass and position for each limb and use those to determine the center of mass of the climber.

I use the relationships between the positions of each joint and the lengths of each limb to control the motion of the body when you click and drag each part around (moving the hand moves the elbow which moves the shoulder, etc..)

Do you mean that I will need to know how forces move between the limbs in order to calculate the force on the hands? If we assume the climber can stay perfectly rigid, will that remove that need?

I was hoping we would be able to do this calculation using only the position of the center of mass and the positions of the hands/feet on holds
 

Attachments

  • 1.png
    1.png
    4.4 KB · Views: 178
  • 2.png
    2.png
    6.9 KB · Views: 182
berkeman said:
Welcome to PF. Fun project! :smile:

What computer language and tools are you using for these simulations? What is your end goal -- Animations for realistic film making scenes, or helping elite climbers to improve their skills, or etc.?

The static FBDs are pretty straightforward, but there are definitely complications for transient simulations:
  • Coefficients of friction between different surfaces (skin, rock, climbing shoes, etc.)
  • Forces in jams (how strong are your hands and fingers?)
  • Strength of arms and wrists and legs and feet in different moves
  • Fatigue of the same...
Have you done similar simulations and computer animations for any other athletic moves in the past?
Thanks for the welcome!

I'm doing the project in VPython. I haven't done anything like this in the past but I just started rock climbing and found out about VPython so I thought, why not :)

I do agree with the complications, at first I'm trying to just have the body grab holds assuming that the person is strong enough to hold themselves statically in any position. Once I get this far I'd like to add some more features in terms of being able to make a wall of different angles and allowing the user to choose from holds which have different angles, coefficients of friction, and sizes (which I'm thinking would affect % of body weight that could be supported)

The end goal for now is to show how changing your body position affects how hard you need to pull on the holds.
 
Thread 'Question about pressure of a liquid'
I am looking at pressure in liquids and I am testing my idea. The vertical tube is 100m, the contraption is filled with water. The vertical tube is very thin(maybe 1mm^2 cross section). The area of the base is ~100m^2. Will he top half be launched in the air if suddenly it cracked?- assuming its light enough. I want to test my idea that if I had a thin long ruber tube that I lifted up, then the pressure at "red lines" will be high and that the $force = pressure * area$ would be massive...
I feel it should be solvable we just need to find a perfect pattern, and there will be a general pattern since the forces acting are based on a single function, so..... you can't actually say it is unsolvable right? Cause imaging 3 bodies actually existed somwhere in this universe then nature isn't gonna wait till we predict it! And yea I have checked in many places that tiny changes cause large changes so it becomes chaos........ but still I just can't accept that it is impossible to solve...
Back
Top