TwitchPlaysPokemon social experiement

  • Context: Undergrad 
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SUMMARY

The TwitchPlaysPokemon social experiment invites users to collectively control a Pokémon game, achieving significant progress within five days. With 70,000 participants issuing one of eight commands, the probability of a correct command is calculated at 12.5%. However, the non-random nature of command inputs and the existence of multiple valid command sequences challenge this probability. The experiment raises questions about crowd wisdom and the application of statistical models in collaborative gaming scenarios.

PREREQUISITES
  • Understanding of online multiplayer gaming mechanics
  • Familiarity with basic probability concepts
  • Knowledge of crowd-sourced decision-making theories
  • Awareness of statistical modeling techniques
NEXT STEPS
  • Explore the mechanics of Twitch API for interactive gaming
  • Research statistical models applicable to crowd behavior analysis
  • Investigate the impact of user input patterns on game outcomes
  • Learn about collaborative gaming strategies and their effectiveness
USEFUL FOR

This discussion is beneficial for game developers, data analysts, and researchers interested in crowd dynamics and interactive gaming experiences.

h6ss
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Link: http://www.twitch.tv/twitchplayspokemon

An interesting social experiment is taking place right now, where users all over the internet are invited to simultaneously command the movements of what seems to be a game of Pokemon. Amidst the wildest chaos, the users's efforts have managed to get them half-way through the game in just five days.

With 8 different commands available and an average of 70,000 users online, the probability of the command issued being the correct one is 12.5%. However, I suppose getting through some places in the game require a certain amount of consecutive correct inputs. How bad does it get for our hero if this amount gets noticeably high? How long can the wisdom of the crowd prevail? What interesting statistical models can we apply to experiments like this?
 
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With 8 different commands available and an average of 70,000 users online, the probability of the command issued being the correct one is 12.5%.

This is not true, since commands are entered non randomly. The success of the game so far (4 gyms is evidence of this). Beyond that, there are many different sequences of commands that could be considered "correct" at anyone time.
 

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