TwitchPlaysPokemon social experiement

  • Thread starter h6ss
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In summary, an interesting social experiment on Twitch involves users commanding the movements of a game of Pokemon. Despite the chaos and low probability of correct commands, the users have managed to make significant progress in just five days. It is questioned how high the consecutive correct input requirement will affect the hero and how long the collective wisdom of the crowd can prevail. Additionally, there is potential for applying statistical models to this experiment. However, the success of the game so far suggests that commands are not entered randomly and there are multiple sequences that could be considered correct.
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h6ss
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Link: http://www.twitch.tv/twitchplayspokemon

An interesting social experiment is taking place right now, where users all over the internet are invited to simultaneously command the movements of what seems to be a game of Pokemon. Amidst the wildest chaos, the users's efforts have managed to get them half-way through the game in just five days.

With 8 different commands available and an average of 70,000 users online, the probability of the command issued being the correct one is 12.5%. However, I suppose getting through some places in the game require a certain amount of consecutive correct inputs. How bad does it get for our hero if this amount gets noticeably high? How long can the wisdom of the crowd prevail? What interesting statistical models can we apply to experiments like this?
 
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With 8 different commands available and an average of 70,000 users online, the probability of the command issued being the correct one is 12.5%.

This is not true, since commands are entered non randomly. The success of the game so far (4 gyms is evidence of this). Beyond that, there are many different sequences of commands that could be considered "correct" at anyone time.
 

Related to TwitchPlaysPokemon social experiement

What is the TwitchPlaysPokemon social experiment?

The TwitchPlaysPokemon social experiment is an online gaming event where thousands of people collaborate to control a single game of Pokemon through text commands. It was first launched in 2014 on the streaming platform Twitch and has since gained a large following and spawned numerous spin-off events.

How does the TwitchPlaysPokemon social experiment work?

The experiment works by using a combination of a Twitch livestream, a chat box, and a custom program called "Twitch Plays" that interprets the chat commands and translates them into actions in the game. Each chat command corresponds to a button press on a controller, and the majority command is executed every few seconds in the game.

What is the purpose of the TwitchPlaysPokemon social experiment?

The purpose of the experiment is to explore the capabilities of collective decision-making and collaboration in a virtual environment. It also serves as a social and cultural phenomenon, bringing together people from all over the world to participate in a shared experience and create their own narratives within the game.

What challenges have arisen in the TwitchPlaysPokemon social experiment?

One of the main challenges is the chaos and unpredictability of having thousands of players inputting commands simultaneously. This often leads to conflicting commands and difficulty in making progress in the game. Another challenge is maintaining order and preventing spam in the chat, which can disrupt the gameplay.

What impact has the TwitchPlaysPokemon social experiment had?

The experiment has had a significant impact on the gaming community, sparking discussions about collective decision-making, crowd psychology, and the potential of technology to bring people together. It has also inspired other experiments and events, showcasing the power of online communities to create unique and immersive experiences.

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