Understand 4-Vectors & Spacetime: Hartle Gravity Chapter 5

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SUMMARY

The discussion centers on the concept of four-vectors as defined in Chapter 5 of Hartle's text on gravity. A four-vector is established as a directed line segment in four-dimensional flat spacetime, analogous to three-dimensional vectors in Euclidean space. The conversation emphasizes that while four-vectors maintain their identity across different coordinate systems, this definition does not extend to curved spacetime, where vectors require a different conceptual framework. The participants confirm that in flat spacetime, displacement vectors can be visualized as line segments connecting two points, but this abstraction fails in curved spacetime, necessitating a more complex understanding of vectors and tensors.

PREREQUISITES
  • Understanding of four-dimensional spacetime concepts
  • Familiarity with Lorentz transformations
  • Basic knowledge of vector mathematics in both Euclidean and Minkowski spaces
  • Awareness of the differences between flat and curved spacetime in general relativity
NEXT STEPS
  • Study the implications of Lorentz boosts on four-vector components
  • Explore the concept of tangent spaces in curved spacetime
  • Learn about the mathematical framework of tensors in general relativity
  • Investigate affine spaces and their relation to vector spaces in physics
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Students and professionals in physics, particularly those focusing on general relativity, theoretical physicists, and anyone seeking to deepen their understanding of spacetime and vector mathematics.

Kashmir
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Hartle, gravity. Chapter 5

"A four-vector is defined as a directed line segment in four-dimensional flat spacetime in the same way as a three-dimensional vector (to be called a three-vector in this chapter) can be defined as a direcied line segment in three-dimensional Euclidean Space"For vectors in 3D, we know that vectors exist independently of the coordinate system used to measure them. Like a position vector. It exists there, it's tip at a point in the 3D space.
We may choose different coordinates to write the vector but all of them say the same thing. They all are representing a vector whose tip ends at the same point.

So similarly should I as the book suggests, think of spacetime as being out there independently of coordinate system, and for example a displacement vector in spacetime is just the line segment from one point to another.

Now once I choose a coordinate system I get components of the vector ( which is independent of the coordinate system) in that coordinate system.
If I apply a Lorenzt boost, I'm actually choosing another coordinate system which thus changes the coordinates of the vector. However they actually represent the same vector whose tip ends at the same point, although that point has different coordinates in different frames.

Is that a correct understanding?
 
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Kashmir said:
"A four-vector is defined as a directed line segment in four-dimensional flat spacetime in the same way as a three-dimensional vector (to be called a three-vector in this chapter) can be defined as a direcied line segment in three-dimensional Euclidean Space"
It is worth noting that this definition actually does not generalize to curved spacetime. I don't have Hartle's book so I don't know if he discusses this later on, but other books on GR certainly do.

Kashmir said:
So similarly should I as the book suggests, think of spacetime as being out there independently of coordinate system
Yes, definitely.

Kashmir said:
and for example a displacement vector in spacetime is just the line segment from one point to another.
In flat spacetime, yes, this works. But, as noted above, it does not generalize to curved spacetime. The reason is that in curved spacetime, displacements do not form a vector space. So a different definition of a vector has to be adopted, which is initially less intuitive but which allows vectors (and more generally tensors) to be used in curved spacetime.

Kashmir said:
Now once I choose a coordinate system I get components of the vector ( which is independent of the coordinate system) in that coordinate system.
Yes.

Kashmir said:
If I apply a Lorenzt boost, I'm actually choosing another coordinate system which thus changes the coordinates of the vector. However they actually represent the same vector whose tip ends at the same point, although that point has different coordinates in different frames.
Yes.
 
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Kashmir said:
Is that a correct understanding?
Yes, except I expect you mean "changes the components of the vector" in the penultimate paragraph.

Just to warn that in curved spacetime vectors are slightly more abstract, and are part of a flat vector space called a "tangent space" associated with each event. That means that, although directions can be associated with vectors, the notion of a vector as the straight line linking two points (or events) doesn't work. So your definition is OK for SR, but doesn't generalise to GR.

Edit: Peter beat me to it, I see.
 
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Since the cat is out of the box I think it is worth underlining the underlying reason that viewing vectors as (finite) directed line segments works in Euclidean and Minkowski space: they are both examples of affine spaces, which means that for any point there exists a translation operation from the set of (tangent) vectors to the space itself. Because of this the space itself is isomorphic to the set of tangent vectors. This identification is lost in a general space(time). Instead, it is possible to view the tangent vector space at a point as the set of infinitesimal displacements from that point (although there are many equivalent ways of viewing this), which do form a vector space.
 
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Thank you all.
 
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