It all depends on what 'reference frame' you are using. Your App is traveling with you its reference frame will be a local one and, if you line it up so that its screen faces forwards and the bottom is towards the floor of the car then those are the xyz directions. That would be the easiest frame in which to consider your ride. When you are stationary, only the z (down to the floor, say) would have a g value (giving you your weight). As you accelerate in a straight line, the y (fore and aft) would start to show a backwards g value and when you enter a bend, you will have a g component towards the outside of the curve. The
signs of these accelerations can be confusing and they need to be consistent amongst themselves and with how you 'feel' them. You 'feel' a centrifugal force because the car is pushing you into the curve etc..
The overall g force magnitude would be g = √(g
x2 + g
y2 +g
z2) and the direction would be found by Trigonometry. That involves specifying the angles in your Cartesian xyz axes and you can think of it in terms of Spherical Polar Co ordinates - which you may or may not want to get into.
This link will do it for you (you enter the xyz co ordinates into the box at the top and the spherical values turn up there. The diagram at the bottom of the page tells you how the angles are defined. Try some simple values and check that the results make sense to you.
PS Your data will not be consistent with the above unless you happened to be holding the phone the way I describe but, if y ou held the phone steady, you could use the above calculator to tell you which way is 'up' when you started off.