cosmolojosh said:
How does LQG work? I know there are gravitons in it...
Gravitons not really very much. LQG is mainly about the warping of spacetime. In some restricted nearly flat cases you can talk about gravitons--where the geometry is almost rigid--very special cases though.
Gravitons and a rigid uncurved geometry is not what LQG is mainly about. It is a theory of the dynamic changing geometry of spacetime. In that sense it is very much like ordinary vintage 1915 General Relativity (GR), except it is quantum.
In GR gravity is less of a force and more of a curved geometry thing. Planets move along their orbits because in the 4D geometry (curved by the mass of the sun) the paths they are going feel to them like straight lines----the shortest distance way to go.
So LQG is all about warping of 4D geometry (not about forces). But the difference is that it is a quantum theory so there is uncertainty in the geometry. When you measure an angle or an area or a distance you do not have complete certainty how it will come out. There may be an average or an expectation value, but there is, like, some fuzziness in the geometry. That is mainly how it is different from the pure classical 1915 General Relativity, where there is no fuzziness. Quantum does not always mean grainy or granulated discrete, but it always involves indeterminate fuzziness. Don't think grainy geometry, think uncertain geometry.
Theoretically, in LQG you can describe the present quantum state of the geometry of the universe (or of a small region) with a graph consisting of labeled nodes and links. Practically speaking, to describe the quantum state of the geometry of the whole universe would take an impossibly complicated graph, with a huge huge number of nodes and links.
So what they study and think about are actually small labeled graphs corresponding to a small bit of fuzzy geometry.
There is also LQC (loop quantum cosmology) where they try to deal with the geometry of the whole universe in a quantum way. They do it by making simplifying assumptions. Like that the matter is all uniformly spread out and the curvature is all even all over (no bumps or wrinkles). As long as you assume enough uniformity you can study the quantum geometry of the whole universe, and actually run computer simulations of stuff happening around the big bang. Since 2007 a lot of numerical simulation studies have been done.
Photons play almost no role at all in LQC. It is all dynamic geometry.
Matter tells geometry how to curve.
Geometry tells matter how to flow.
Gravity=geometry.
(Those are some common sayings that the GR and LQG people have.)