cashmerelc said:
Alright, I should've known that was the equation of a plane. My mind is growing numb.
Okay, I think I am finally grasping it. I understand that one way of stating A . B is the projection of vector A onto vector B multiplied by the magnitude of vector B.
So if you have A . B where vector A has magnitude of 1 and vector B has a magnitude of 2 and the angle between them is 30 degrees.
scalar projection of A onto B is 1 . cos 30 which is \sqrt{3}/2
That multiplied by the magnitude of B gives you \sqrt{3}.
So A . B = \sqrt{3}
And that describes the plane resulting from the projection of one vector onto the other?
I think you have the idea. I messed up my definition of scalar projection in my previous post, but I've fixed it now.
The equation is:
\vec{r}\cdot\vec{a} = k
then if you divide both sides by |a|
\frac{\vec{r}\cdot\vec{a}}{|\vec{a}|} = \frac{k}{|\vec{a}|}
Since a is a constant vector, the right side is just a new constant...
So the points that satisfy this equation, are all the points such that the scalar projection of r onto a is constant...
Draw a picture... start with 2D... you have \vec{a} going through the origin, you have some point (x,y,z) so r is just (x-0,y-0,z-0) = (x,y,z)
So you have r and a through the origin... draw the projection of r onto a... then find more points that give the same scalar projection... all those points should form a line that is perpendicular to a...
But in 3D you get a plane that is perpendicular to a...