Vector help Curves intersecting with Surfaces

In summary: You're welcome! And no, you're not being dumb. Differentiating a vector is essentially differentiating each component separately. So for example, if you have a vector x = (x1, x2, x3), then the derivative would be dx/dt = (dx1/dt, dx2/dt, dx3/dt). Hope that helps!
  • #1
mrguru34
11
0
A curve in space is specied by the one parameter set of vectors x(t). Also given is a
surface in space parameterised by x(u, v):

x(t)= <2+t, -t, 1+3t2>
x(u,v)=(u2 - v + u, u+5, v-2>

A) Show that the curve intersects the surface in exactly two points. Show that
xi = <4 - [tex]\frac{\sqrt{46}}{2}[/tex], -2 + [tex]\frac{\sqrt{46}}{2}[/tex], [tex]\frac{95}{2}[/tex] - 6[tex]\sqrt{46}[/tex]
is one of them

B) Find the Tangential equation [tex]\frac{dx}{dt}[/tex] at xi

C) find the normal vector

n=[tex]\frac{dx(u,v)}{du}[/tex] x [tex]\frac{dx(u,v)}{dv}[/tex]

at xi

D)If [tex]\phi[/tex] with 0 [tex]\leq[/tex] [tex]\phi[/tex] [tex]\leq[/tex] 90 denotes the angle between the normal vector and the tangential vector, calculate for the intersection point xi (3 signcant figures).

Ive got an idea what to do with A. Make each part of the matrix eaqual to each other and the solve. But to be honest i don't even know if that's right either.

Thanks for the help in advance.
 
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  • #2
That is the correct approach. What difficulty are you having with the rest?
 
  • #3
How do you then prove the point xi?
And to be honest i don't really know how to do any of the rest!
And pointers/tips to get me going in the right direction
 
  • #4
That point should come from your solution of the system of equations (you have 3 equations in 3 variables; the nonlinearity is the only complication).
The second one is just an ordinary derivative; taking the derivative of the curve will give you a vector tangent to the curve at each value of t.
The second asks you to find the tangent vectors along the u and v directions of the surface (the same way you got the derivative above, except in this case you have a partial derivative. Imagine setting either u or v to be a constant; you would get a curve in the other variable embedded in the surface. this gives you a kind of u-v coordinate system for the surface) and then take the cross product of the result to get a vector orthogonal to the two tangent vectors.
The only calculation required is that of taking the derivative; it is taken on each component separately, that is x = (a, b, c) means dx = (da, db, dc).
 
  • #5
mrguru34 said:
A curve in space is specied by the one parameter set of vectors x(t). Also given is a
surface in space parameterised by x(u, v):

x(t)= <2+t, -t, 1+3t2>
x(u,v)=(u2 - v + u, u+5, v-2>

A) Show that the curve intersects the surface in exactly two points. Show that
xi = <4 - [tex]\frac{\sqrt{46}}{2}[/tex], -2 + [tex]\frac{\sqrt{46}}{2}[/tex], [tex]\frac{95}{2}[/tex] - 6[tex]\sqrt{46}[/tex]
is one of them

B) Find the Tangential equation [tex]\frac{dx}{dt}[/tex] at xi

C) find the normal vector

n=[tex]\frac{dx(u,v)}{du}[/tex] x [tex]\frac{dx(u,v)}{dv}[/tex]

at xi

D)If [tex]\phi[/tex] with 0 [tex]\leq[/tex] [tex]\phi[/tex] [tex]\leq[/tex] 90 denotes the angle between the normal vector and the tangential vector, calculate for the intersection point xi (3 signcant figures).


Ive got an idea what to do with A. Make each part of the matrix eaqual to each other and the solve. But to be honest i don't even know if that's right either.

Thanks for the help in advance.
Yes, that will give you three equations to solve for t, u, and v (there will be, apparently, two solutions). Use either equation then to determine the x, y, and z components of the points of intersection. One of them should be the value given.

For B, do exacly what it says: find [itex]d\vec{x}(t)/dt[/itex] and evaluate at the t that gives the given point.

For C, again, do what it says: find [itex]\partial\vec{x}(u,v)/\partial u[/itex] and [itex]\partial\vec{x}(u,v)/\partial v[/itex] and take the cross product of those two vectors. Again, evaluate that at the given point.

For D, you can use "[itex]\vec{u}\cdot\vec{v}= |\vec{u}||\vec{v}|cos(\theta)[/itex]" where [itex]\theta[/itex] is the angle between the vectors. Do that with the two vectors you found in B and C and solve for [itex]\theta[/itex]. (I am assuming you meant "calculate [itex]\phi[/itex] for the intersection point xi".)

(It is mildly annoying that they chose to use the same symbol, x, for the position vectors of both the curve and the surface. Not to mention that one can also use "x" as one of the coordinates. It might have been better if the problem had referred to the curve
[itex]\vec{C}(t)= <2+t, -t, 1+3t^2>[/itex]
and the surface
[itex]\vec{S}(u,v)= <u^2- v + u, u+5, v-2>[/itex].)
 
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  • #6
Ok guys! Thats treally helpful!
Thanks :D
One other thing how do you differentiate a vector...do you just differentiate each term by say t...or am i just being dumb!
Thanks for being patient with me! :)
 

1. What is the difference between a vector and a curve?

A vector is a mathematical object that has both magnitude and direction. It is typically represented by an arrow and can be used to describe physical quantities such as velocity and force. A curve, on the other hand, is a continuous line that can be described using mathematical equations or parametric equations.

2. How do you determine if a curve and a surface intersect?

To determine if a curve and a surface intersect, you can plug in the coordinates of the curve into the equation of the surface. If the resulting values satisfy the equation, then the curve intersects with the surface. You can also use vector calculus techniques such as finding the dot product between the curve's tangent vector and the surface's normal vector at the point of intersection.

3. Can a vector intersect with a surface?

No, a vector cannot intersect with a surface. A vector is a mathematical entity that represents direction and magnitude, while a surface is a continuous two-dimensional object. However, a vector can be used to describe the direction of a curve that intersects with a surface.

4. How does the direction of a vector affect its intersection with a surface?

The direction of a vector does not affect its intersection with a surface. The intersection is determined by the coordinates of the vector in relation to the equation of the surface. However, the direction of the vector can affect the angle at which it intersects with the surface.

5. Are there any real-life applications of vector and curve intersections with surfaces?

Yes, there are many real-life applications of vector and curve intersections with surfaces. For example, in engineering, these concepts are used to design and analyze the movement of objects such as cars and airplanes. In computer graphics, they are used to create 3D models and animations. They are also used in physics and mathematics to study the behavior of particles and waves.

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