Why is Far Cry 3 running with such low FPS?

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The discussion centers on severe performance issues in Far Cry 3, with users reporting only 10-15 FPS despite having high-end gaming setups, including dual SLI GTX 680 graphics cards. Attempts to lower graphics settings have not resolved the jittery gameplay, leading to frustration among players. There are suggestions that the problems may stem from poor programming and the need for patches. Users highlight potential issues with dual GPU setups, specifically micro-stuttering, which can be exacerbated by Windows' core parking feature. Recommendations include testing the game in single GPU mode and exploring solutions from related forums. There is a collective hope for Ubisoft to address these performance issues through updates.
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I'm probably getting 10-15 fps in Far Cry 3. The game is extremely jittery and barely playable.

I even tried turning down the graphics settings to the lowest possible and I still have the problem.

I have a $3,000 enthusiast gaming PC with multiple graphics cards.
 
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Kutt said:
I'm probably getting 10-15 fps in Far Cry 3. The game is extremely jittery and barely playable.

I even tried turning down the graphics settings to the lowest possible and I still have the problem.

I have a $3,000 enthusiast gaming PC with multiple graphics cards.

That is disappointing. Sounds like bad programming. Guess you'll have to wait for a patch or two.
 
Greg Bernhardt said:
That is disappointing. Sounds like bad programming. Guess you'll have to wait for a patch or two.

Dual SLI GTX 680's (my PC) should max out this game and still get over 60FPS.
 
Kutt said:
Dual SLI GTX 680's (my PC) should max out this game and still get over 60FPS.

Have you tried playing in single gpu mode?

Doing a bit of googling uncovers some issues with farcry 3 and dual gpu set ups.
 
trollcast said:
Have you tried playing in single gpu mode?

Doing a bit of googling uncovers some issues with farcry 3 and dual gpu set ups.

Could it be an issue with micro-stuttering?
 
A friend of mine recently pointed out that some games do better if you turn off "core parking" as well. This is a feature built into modern processors that's similar to the HLT instruction, but per-core, which windows uses to save power when a core has no load.

Some games create workloads that confuse the parking algorithm causing it to turn parking off and on repeatedly for a core, resulting in stuttering.
 
This is the worst micro-stuttering and frame skipping problem I have ever experiences in a PC game.

I certainly hope ubisoft is aware of this problem and releases a patch to fix it.
 

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