Actually, davenn, it is quite possible to hear 1000Hz. As a general convention, musicians typically tune instruments so that the A *above middle C (a major sixth up from middle C) has a frequency of 440Hz. That means the *A one octave above that is approximately 880Hz and the A one octive higher is ~1760Hz. Normal pianos have one or two more octaves, and the ear is capable of hearing higher frequencies than the highest note on a piano. So 1kHz is snugly inside the audible range.
Just to answer autodidude's questions one by one:
autodidude said:
@Jolb: So if I'm getting you, then the following are correct?
1) Louder sound produces a denser wave which is essentially more more particles hitting each other in the compressed region
Correct.
2) Higher frequency sound means more compressed regions (or waves) pass a point per unit time but the distance between successive compressed regions are shorter
3) Low frequency means less compressed regions pass a point per unit time but the distance between successive waves are longer
Both of those are correct, but I wouldn't use a "but" because if the sound wave moves at a constant velocity (the speed of sound), then the distance between compressed and rarefacted regions is inversely proportional to the time it takes one point to oscillate between rarefacted and compressed.
The frequency of the sound wave f is defined as the number of compressions/rarefactions that pass a point in one second. The time between the point seeing one compression/rarefaction and the next compression/rarefaction is called the period τ, and you can convince yourself that τ=1/f. The wavelength of the wave λ is defined as the distance between compressed regions. If sound waves of different frequencies all travel through space at the same velocity c, then c=λf, and we can see the inverse proportionality.
As a concrete example to illustrate this whole thing, let's say we have a 1000Hz sound wave passing over a microphone. That means the microphone sees 1000 compressions per second. So the time between compressions is one one-thousandth of a second; τ=1/(1000 per second) = 10
-3 seconds.
Now, if the sound wave is traveling at 1000 feet per second, then in order for the next compression to hit the microphone exactly 10
-3 seconds later than the first, it must be following behind the first compression at exactly (10
-3 seconds)(1000 feet per second) = 1 foot behind.
All the numbers I gave are actually realistic values for audible sound waves in air near sea level.
So ultimately a low frequency sound is essentially a lesser number of waves hitting our ear in some unit time?
Correct.
Can we have a single pulse of sound? (so just one compressed region?)
It is possible to have a single pulse of sound, of course with some nonzero duration. An example is a drum beat. To create a pulse of sound requires combining a bunch of different frequencies--a drum beat is not a single pure tone, it is composed of many frequencies. You can see this mathematically using Fourier analysis.
How would you then tell the difference between a low and high frequency sound?
Well, you could measure its frequency directly (listen to its pitch), measure its wavelength, etc. To do this with a microphone and an oscilloscope is quite straightforward. The ear detects pitch by having nerves attached to little hairs of different lengths. Each hair has a resonant frequency that depends on its length, and when the hair resonates with an incoming sound, the nerve feels it vibrating.
On the other hand, a microphone is just a substance that gets a voltage across it when a pressure is applied to it. So the oscilloscope is basically looking at "how much is hitting the microphone", whereas the ear breaks the sound down into its constituent frequencies (fourier decomposition) before sending the signal to the brain.
Also, are regions of compression the same size as regions of rarefaction?
Roughly, yes. An ideal pure tone would have the same size regions of compression and rarefaction. However, a drum beat would probably look different, with the regions all differing a lot in their relative sizes.
And just another couple of questions on sound if no one minds...
1) How does sticking a piece of blu-tack on a tuning fork change its frequency
Well, the tuning fork makes noise by the vibration of its arms. If we increase the mass of the arms, they have more inertia and would vibrate at a little lower frequency. This is analogous to the fact that the vibrational frequency of a mass held by a spring decreases when the mass gets heavier.
2) Why is the sound of a guitar amplified when the headstock is touching the wall of a room (certain other objects as well)
This is due to resonance of the wall. If the wall happens to have a vibrational mode of the same frequency that the guitar is playing, then the wall also begins to vibrate at that frequency. This is analogous to why a guitar actually has a body rather than just being a fretboard and strings, and why acoustic guitars need a larger body than guitars that rely on electrical amplification.
*Edit: I was one octave off on the pitch convention: A440 is the A
above middle C.