What is good time for Earth to begin new evolutionary cycle?

AI Thread Summary
The discussion centers on the timeline and conditions necessary for a new evolutionary cycle on Earth following human extinction. It suggests that if humans became extinct around 2130, it could take millions of years for a new species resembling humans to evolve, depending on environmental pressures and the nearest relatives, like chimpanzees. However, if civilization collapses rather than completely extinguishes, survivors might revert to primitive lifestyles over generations, losing advanced knowledge and technology. The conversation also emphasizes that intelligence is not guaranteed to re-emerge, as evolution does not follow a predetermined path, and the emergence of intelligent life is considered rare. Ultimately, the future of Earth's evolution remains uncertain and dependent on numerous variables.
  • #51
newjerseyrunner said:
You may teach it, but without some use for it, I find it unlikely that they would retain it, and even more unlikely that they'd pass that down to their own. Remember that "primitive cavemen" had the same brains that we did, they were just more interested in survival.

Remember, if you're on this forum, you're probably in the intellectual elite, think of the average human. Do you think Joe Six Pack drinking Budweiser and watching Nascar would teach their children about physical laws? We CURRENTLY have schools that teach creationism.

I was going to give you a like for the first point but held off because of the second and your characterisation of the average person. Intellectual elites are no more likely to have useful skills than anyone else, with a few notable exceptions like mechanical engineers or doctors. Most of us have dedicated our lives to fields that will be utterly useless to survival in a hunter/gatherer society, worse than that some of us will have skills that could be useful if it wasn't for the fact they relied on technological infrastructure that doesn't exist. What I mean by that is if you think of skills that would be useful, like metal work, and then look at those professions today you'll see that a lot of the training focuses on how to use advanced tools to get the job done. If you don't have access to that you're not going to be doing much.

Like I said agreed on the first point though. Knowledge that isn't useful and takes a lot of work to understand is very unlikely to stick around in a back-to-basics survival world.
 
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  • #52
Czcibor said:
I assume that just literally freezing those people don't count? ;)

Make them watch old movies? Make a culture build around nostalgia for good old days? Make a legal system that's hard to change? (maybe... but not for 1000 years)
Ryan_m_b said:
Ask the OP :p
A legal system that favours the same old is interesting. I wonder if copyright laws could be designed along those lines. For example: grant extremely long IP rights (patents, copyright, trademarks etc) that maintain monopolies over very long periods. Also extend what IP can count towards including more vague designs (e.g. "I own the copyright to making a film involving cowboys"). Next scrap fair use and other exemptions. What you might end up with is a world where it is much harder/riskier to create new things for fear of being sued by others.

Don't know how believable that is for 1000 years though. Presumably people would get annoyed enough to vote to change. Which brings in the political side of things: democracies naturally allow for change over time and autocracies tend to have less frequent but more explosive revolutions.

I want a story where humans and other mammals are dying, some of humans escape on another planet where they already have colony. In 1000 years those "colonists" meet survivors of Earth who are living in tribes and lost ability to control technology etc. so they are primitive. Problem is I need to make those colonist to improve only slightly in 1000 years. Guess having them in cryo-stasis while they terramorph new planet sounds too vague.
 
  • #53
Graw said:
I want a story where humans and other mammals are dying, some of humans escape on another planet where they already have colony. In 1000 years those "colonists" meet survivors of Earth who are living in tribes and lost ability to control technology etc. so they are primitive. Problem is I need to make those colonist to improve only slightly in 1000 years. Guess having them in cryo-stasis while they terramorph new planet sounds too vague.

Humans and mammals die off? That's a tough one, why do you want that exactly? A plague that could infect hundreds of species of mammal and drive them to extinction is pretty much impossible. I'm struggling to think of anything that would kill all mammals off without also killing virtually everything else.

In terms of the colony: I'm assuming you've got some form of FTL in this setting? Perhaps you could suggest that the colony wasn't fully set up, it had only been going for a few decades and was still reliant on Earth shipping it materials, technology and workers. When the plague hit Earth and civilisation collapsed the colony struggled to survive, the first few centuries of their time could be spent just barely holding on. Perhaps suggest that there were a few times in which new/experimental techniques for survival were attempted and they failed spectacularly, fostering a long running sense of technological conservatism.

It's fiction after all so you're aiming for something believable and internally consistent, not necessarily completely accurate.
 
  • #54
Graw said:
I want a story where humans and other mammals are dying, some of humans escape on another planet where they already have colony. In 1000 years those "colonists" meet survivors of Earth who are living in tribes and lost ability to control technology etc. so they are primitive. Problem is I need to make those colonist to improve only slightly in 1000 years. Guess having them in cryo-stasis while they terramorph new planet sounds too vague.
If you automate your colony to such an extreme that life is mostly recreational, I would see little reason to ever really change it. The colonists may get so complacent and reliant on their technology that they no longer have the desire to create more. There was a Star Trek episode with such a planet: http://en.memory-alpha.wikia.com/wiki/When_The_Bough_Breaks_(episode)

Perhaps you can have a failure in some necessary technology that they don't know how to fix be the catalyst to why the colonists return to Earth.
 
  • #55
newjerseyrunner said:
I think the amount a language changes has to do with how stable the society is. A stable society with a strong ruler and easy procession would not cause a lot of changes to the language. A volatile society where rulers are constantly being replaced and you have lots of groups basically fending for themselves would probably evolve very quickly.

You used French as an example, know where french came from? For 500 years, Latin didn't change a whole lot, then society collapsed and nothing replaced it, and it only took 200/300 years for Latin to turn into early French.

True. There is also no single society. At any time there are dozens of societies with dozens of potential outcomes. This was even more the case a thousand years ago. It doesn't take 'all' societies to advance...just one of dozens. Once technology gives advantage it mushrooms...thus why Eskimos and Hawaiians are speaking on their cell phones as we discuss this.
 
  • #56
Graw said:
I want a story where humans and other mammals are dying, some of humans escape on another planet where they already have colony. In 1000 years those "colonists" meet survivors of Earth who are living in tribes and lost ability to control technology etc. so they are primitive. Problem is I need to make those colonist to improve only slightly in 1000 years. Guess having them in cryo-stasis while they terramorph new planet sounds too vague.
In 1000 years plenty can happen...

yeah, truism...

Ideas:
1) Time - does your way of travel is time consuming? Like it takes centuries or so? Or maybe some FTL drive went awry...?

2) Low population - not many scientists
In my post apocaliptic setting I use actually quite harsh policies that are intended to breed population and train enough potential scientists. Tech still develops slowly (very limited number of new inventions, but quite a few tinkerings), however culture becomes somewhat crazy. In your setting your population may just value individual freedom, low ecological footprint, not specially scientifically minded culture (pending on your bent "creationism" or "feminist science studies" :D ). Maybe they even proudly declare that their civilization reached a plateau. Modern society has usually fertility rate below 2.1, so the population may even decline...

3) To be more realistic - you shuld even put quite a few phases in such tech civilization. Some phases of growth and decay. Political instability, war... crazy ideologies... overcomming that... Actually the values may have shifted a few dozens of time. They were busy, just were not funding R&D.
 
  • #57
newjerseyrunner said:
You may teach it, but without some use for it, I find it unlikely that they would retain it, and even more unlikely that they'd pass that down to their own. Remember that "primitive cavemen" had the same brains that we did, they were just more interested in survival.
But ability to write a note on a piece of bark or doing basic calculation is worth time needed. I would consider preservation of such abilities as likely.

You also have to think about oppression. If society completely collapsed right now, huge numbers of people will cling to their religion because it's the only thing that promises an explanation of what's happening that they can understand. You will probably end up with oppressive christian regimes like in the dark ages. Science and knowledge may be the scapegoat to explain why the collapse happened, ever read the bible? The very first story in it is how man is forbidden from eating from the tree of knowledge. The society of Iraq collapsed, who's the first group making a power grab? ISIS.

No one expects the spanish inquisition.
In good scenario you may have a mixture of science and cargo cult as the religion :D
 
  • #58
Czcibor said:
But ability to write a note on a piece of bark or doing basic calculation is worth time needed. I would consider preservation of such abilities as likely.

There's a huge difference between a note or a simple sum and retaining advanced mathematical/engineering knowledge.
 
  • #59
Ryan_m_b said:
Humans and mammals die off? That's a tough one, why do you want that exactly? A plague that could infect hundreds of species of mammal and drive them to extinction is pretty much impossible. I'm struggling to think of anything that would kill all mammals off without also killing virtually everything else.

In terms of the colony: I'm assuming you've got some form of FTL in this setting? Perhaps you could suggest that the colony wasn't fully set up, it had only been going for a few decades and was still reliant on Earth shipping it materials, technology and workers. When the plague hit Earth and civilisation collapsed the colony struggled to survive, the first few centuries of their time could be spent just barely holding on. Perhaps suggest that there were a few times in which new/experimental techniques for survival were attempted and they failed spectacularly, fostering a long running sense of technological conservatism.

It's fiction after all so you're aiming for something believable and internally consistent, not necessarily completely accurate.
Czcibor said:
In 1000 years plenty can happen...

yeah, truism...

Ideas:
1) Time - does your way of travel is time consuming? Like it takes centuries or so? Or maybe some FTL drive went awry...?

2) Low population - not many scientists
In my post apocaliptic setting I use actually quite harsh policies that are intended to breed population and train enough potential scientists. Tech still develops slowly (very limited number of new inventions, but quite a few tinkerings), however culture becomes somewhat crazy. In your setting your population may just value individual freedom, low ecological footprint, not specially scientifically minded culture (pending on your bent "creationism" or "feminist science studies" :D ). Maybe they even proudly declare that their civilization reached a plateau. Modern society has usually fertility rate below 2.1, so the population may even decline...

3) To be more realistic - you shuld even put quite a few phases in such tech civilization. Some phases of growth and decay. Political instability, war... crazy ideologies... overcomming that... Actually the values may have shifted a few dozens of time. They were busy, just were not funding R&D.
Ryan_m_b said:
Humans and mammals die off? That's a tough one, why do you want that exactly? A plague that could infect hundreds of species of mammal and drive them to extinction is pretty much impossible. I'm struggling to think of anything that would kill all mammals off without also killing virtually everything else.

In terms of the colony: I'm assuming you've got some form of FTL in this setting? Perhaps you could suggest that the colony wasn't fully set up, it had only been going for a few decades and was still reliant on Earth shipping it materials, technology and workers. When the plague hit Earth and civilisation collapsed the colony struggled to survive, the first few centuries of their time could be spent just barely holding on. Perhaps suggest that there were a few times in which new/experimental techniques for survival were attempted and they failed spectacularly, fostering a long running sense of technological conservatism.

It's fiction after all so you're aiming for something believable and internally consistent, not necessarily completely accurate.

Well I can change it, it is my story after all. Not all mammals. Just some kind of plague that spread very quickly. Killed most of mankind. Elite escaped to colony to build new empire. People that were not lucky enough to leave Earth went into shelters. After 50-80 years they leave shelters to explore Earth, they start to live on surface again but in 1000 years of breeding and focusing on survival resulting in primitive tribals again. Meanwhile people on other planet are living under strict rules so they don't change that much in 1000 years. There are some civil wars but rulers of Empire remain same due to their absolute dominion.
 
  • #60
I would not expect humans to revert to tribes, I would expect us to revert to something like a feudal system. If humans disappeared, all of our technology and buildings would likely still be there, so we wouldn't be starting over again from scratch. Some people will fight over the best locations, others would peacefully gather, but we'd end up in places where buildings already exist: we put those buildings there for a reason (usually because the city is on a river.)
 
  • #61
newjerseyrunner said:
I would not expect humans to revert to tribes, I would expect us to revert to something like a feudal system. If humans disappeared, all of our technology and buildings would likely still be there, so we wouldn't be starting over again from scratch. Some people will fight over the best locations, others would peacefully gather, but we'd end up in places where buildings already exist: we put those buildings there for a reason (usually because the city is on a river.)

We're using the word tribal in this thread incorrectly but essentially as shorthand for primitive small groups of people. We would have shelter ready made though as has been pointed out a lot our infrastructure would decay pretty quickly without an economy to upkeep it. Patching up old buildings is certainly doable. As for a feudal system that would imply a return to manoralism, which I suppose would be one possibility if enough people got together in one place and a minority group gained the support of enough muscle to lay claim to the land, then established a hierarchy of loyalty and responsibilities.

There's plenty of ways the post-fall people could organise themselves. I think the OP was mostly concerned with how much technology they would have and how quickly they could rebuild.
 
  • #62
Okay, I understand where I was confused.

We can do a thought experiment. I'll place myself in the apocalypse. I'm smart, strong, and have my family with me, so I'd take a leadership role. Where would I go? Okay, I'm near a prison surrounded by woods, nice fortifications, good hunting and farming ground. We move into the prison, taking it by force if we have to and lay claim to it. We start just inside the walls, but others have the same idea and start trickling in. Some we have to fight off, but it's my family's life so we're well dug in and been training. Some are friendly and either want to join us or trade. We get stronger. We clear the trees for line of sight and use the trees to build up more walls, trebuchets... So we quickly become very powerful and can lay claim to acres of farmland and hunting lands around us. The prison gets crowded so we start letting people settle small parts of our land. What can I say, I'm a nice guy and they've been through hell... but that's still MY land. If we get attacked, all of you I'm letting farm and hunt my land better fight with me. Suddenly, very gradually and mostly by accident, I'm a lord over a serf army. Sorry, I watch a lot of walking dead :P

From that I can gather that most of our technology would be left to rot. We'd probably try to keep our automobile technology at least at a rudimentary level, building, farming, and fighting technology would be kept up. I'm a computer engineer, and I'm kind of surprised that in my thought experiment I'm not really thinking about using any of that.
 
  • #63
Lol yeah that sounds like a plausible enough scenario, though you forgot a certain amount of assassination and revolution :p. As I said there's bound to be many different ways people organise.
 
  • #64
newjerseyrunner said:
I would not expect humans to revert to tribes, I would expect us to revert to something like a feudal system. If humans disappeared, all of our technology and buildings would likely still be there, so we wouldn't be starting over again from scratch. Some people will fight over the best locations, others would peacefully gather, but we'd end up in places where buildings already exist: we put those buildings there for a reason (usually because the city is on a river.)
Hmm good point. I need to add stuff that destroy all cities but nuclear war seems way too overused to me. Also... can Earth recover from nuclear war in 1000 years? Have forests, plants, purified water etc.? I'd say no.
 
  • #65
Graw said:
Hmm good point. I need to add stuff that destroy all cities but nuclear war seems way too overused to me. Also... can Earth recover from nuclear war in 1000 years? Have forests, plants, purified water etc.? I'd say no.

Why would you need to destroy the cities because of this? They might have some shelter to adapt but it's not like they're now an advanced civilization. Likewise just because they more organise in a manner akin to feudalism doesn't mean they have a feudal level of technology or industry.
 
  • #66
Ryan_m_b said:
Why would you need to destroy the cities because of this? They might have some shelter to adapt but it's not like they're now an advanced civilization. Likewise just because they more organise in a manner akin to feudalism doesn't mean they have a feudal level of technology or industry.
True. Still how to prevent them from living in those cities. Maybe they are afraid of old places because they believe "ghosts" are living in there.
 
  • #67
Graw said:
True. Still how to prevent them from living in those cities. Maybe they are afraid of old places because they believe "ghosts" are living in there.
I still don't quite understand why them living in cities would be a problem, they'd stil be a primitive people. I mean it takes literally no time for a city to fall into ruin. Google Pripyat and look at the images of it, particularly those that show fallen down or decrepit buildings. That town was abandoned due to the Chernobyl disaster, it's been empty just under 30 years and it looks terrible. Trees growing through tarmac, windows all smashed, the inside of buildings just a mess. There's even buildings that have literally fallen down. After another 30 years, or 100, or more I'd bet all that's really left is the empty shells of the strongest buildings.
 
  • #68
Graw said:
Well I can change it, it is my story after all. Not all mammals. Just some kind of plague that spread very quickly. Killed most of mankind. Elite escaped to colony to build new empire. People that were not lucky enough to leave Earth went into shelters. After 50-80 years they leave shelters to explore Earth, they start to live on surface again but in 1000 years of breeding and focusing on survival resulting in primitive tribals again. Meanwhile people on other planet are living under strict rules so they don't change that much in 1000 years. There are some civil wars but rulers of Empire remain same due to their absolute dominion.

Math.

How many survived?

Then put a realistic groth rate. Plenty of food, population too small to allow contagnous diseases...

How many you get after 1000 years? Wouldn't it not imply a high enough population density to try luck with cities?

In the West there is still one game changer - potato. It has got a few times bigger yields than grains. So just with 4 field system you can maintain much more people than in medieval times.
 
  • #69
What about automated drones? If humans launched a million drones at each other in a world war, they could either completely destroy cities or they could still be running after all that time and patrol the cities. Nobody told them the war was over so they attack anyone that comes too close. Primitive people would surely stay away from cities that way.
 
  • #70
Cities are overrun with packs of wild dogs. They subsist on the explosion of the rat population that occurred when the rats finally chewed their way into the non-perishable food storage warehouses.
 
  • #71
DaveC426913 said:
Cities are overrun with packs of wild dogs. They subsist on the explosion of the rat population that occurred when the rats finally chewed their way into the non-perishable food storage warehouses.
That's a good idea, humans would certainly still venture into the cities for resources from time to time with weapons and fire to keep the dogs at bay, but packs of wild dogs would certainly keep me from settling there.
 
  • #72
newjerseyrunner said:
That's a good idea, humans would certainly still venture into the cities for resources from time to time with weapons and fire to keep the dogs at bay, but packs of wild dogs would certainly keep me from settling there.
DaveC426913 said:
Cities are overrun with packs of wild dogs. They subsist on the explosion of the rat population that occurred when the rats finally chewed their way into the non-perishable food storage warehouses.

That's really good idea sir. They could go there from time to time but living there is nearly impossible. Also some districts could be flooded. Yes this sounds good.

Can possibly some sort of machines survive 1000 years in shelter? Considering that they are deactivated but I don't know about they cores and everything that comes with their energy.
 
  • #73
It's unlikely that every town, city, village and hamlet will be overrun by animals. At least not for long given that once the scavenged human food is gone propulsion sizes will fall back to natural levels (that's if there's enough food to boost the numbers significantly anyway). Fact is animals have never been much of a hindrance to human expansion, we're pretty good at wiping out anything dangerous in short times.

In terms of machines being usable 1,000 years is a very long time. Batteries will all be dead even if not used. Something kept in a sealed, low humidity environment might be ok but I can't think of any common storage methods that use this.
 
  • #74
Ryan_m_b said:
It's unlikely that every town, city, village and hamlet will be overrun by animals. At least not for long given that once the scavenged human food is gone propulsion sizes will fall back to natural levels (that's if there's enough food to boost the numbers significantly anyway). Fact is animals have never been much of a hindrance to human expansion, we're pretty good at wiping out anything dangerous in short times.

In terms of machines being usable 1,000 years is a very long time. Batteries will all be dead even if not used. Something kept in a sealed, low humidity environment might be ok but I can't think of any common storage methods that use this.

Well there will be only one city in my story, but it's really huge. Some districts can be overrun by animals, some can be flooded, some can be toxic... Also I might think of new kind of batteries. Something that doesn't exist yet but can be introduced in sci-fi. Any ideas? Some super-solar power or idk.
 
  • #75
Graw: Evolution is of course ongoing but I get your drift. Impossible to establish a time frame. We may evolve to a new similar species as we become extinct and live side by side for several thousands of years. There is precedence for this.If the extinction is part of a mass extinction the next top dog may not be sentient even. Ants individually arent sentient but a colony has a group intelligence bordering on behavior not unlike sentience. They build complex cities and roads add have nobility,workers, soldiers, farmers and nursemaids among others. They grow and harvest their own crops.Leaf cutters. After a few milliom years they might build space ships. aircraft, trains etc. with each individual doing its small unsentient part not knowing what the collective is doing. Like Congress.
 
  • #76
Idea:

Instead of epidemic make an event that would destabilize Earth orbit. At first it would kill off big of population thorugh extreme weather (like -70C or +70C).

At the end, when situation stabilizes let's end with:
-colder climate and huge ice caps
-moved polar regions (yes, axis moved)
-lower sea level, population living on area of contemporary continental shelf
-main cities covered by ice or ending up in deserts
 
  • #77
Czcibor said:
Idea:

Instead of epidemic make an event that would destabilize Earth orbit. At first it would kill off big of population thorugh extreme weather (like -70C or +70C).

At the end, when situation stabilizes let's end with:
-colder climate and huge ice caps
-moved polar regions (yes, axis moved)
-lower sea level, population living on area of contemporary continental shelf
-main cities covered by ice or ending up in deserts

This sounds interesting. Few questions to this.

-How can this happen, what is the reason of this even or is that random?
-Is it all covered in ice / sand?
-Are there still plants and forest?
-How would they protect against this harsh climate?
-What about animals?
 
  • #78
Graw said:
This sounds interesting. Few questions to this.

-How can this happen, what is the reason of this even or is that random?
My idea to cause that without making any astronomers cry?
https://en.wikipedia.org/wiki/Stellar_kinematics#Runaway_stars
And the object which tug Earth a bit is something hard to notice, like a brown dwarf.
-Is it all covered in ice / sand?
Realistically not all, but with limited effort you can have big regions covered with that, while the only habitable regions could be area with nowadays low population density (or even submerged :D ) and do not have many cities.

-Are there still plants and forest?
-How would they protect against this harsh climate?
-What about animals?
When I was playing with gravity simulator, after disturbance, the planet was making some weird orbit shifts. After a while - it was finding a more or less stable orbit. Something in that line.You have first a mass extinction event. Also animals and plants should be severely hit. Some didn't make it, some are resiliant enough and discover empty environment to colonize. You should list animals and plants that you don't like and remove them from the list. That what remains builds new food chains.

Forrest? Let's say one pine survived in a region. It started growing. After a few years it had first seeds. After 50 years - very, very dwarf forrest.
After 1000 years - quite good ones.
 
  • #79
Anything that disturbs the orbit of Earth significantly (apart from planned intervention by humans or other intelligent beings) will also create a mess in the remaining solar system, causing a huge flood of asteroids and other issues.

I don't see a realistic way how to change the orientation of the axis of rotation. Earth is nearly spherical, tidal gravity does not exert torque. The tilt of the rotation axis relative to the orbit can change by changing the orbit, making seasons more (or less) extreme.
 
  • #80
Czcibor said:
My idea to cause that without making any astronomers cry?
https://en.wikipedia.org/wiki/Stellar_kinematics#Runaway_stars
And the object which tug Earth a bit is something hard to notice, like a brown dwarf.
Realistically not all, but with limited effort you can have big regions covered with that, while the only habitable regions could be area with nowadays low population density (or even submerged :D ) and do not have many cities.When I was playing with gravity simulator, after disturbance, the planet was making some weird orbit shifts. After a while - it was finding a more or less stable orbit. Something in that line.You have first a mass extinction event. Also animals and plants should be severely hit. Some didn't make it, some are resiliant enough and discover empty environment to colonize. You should list animals and plants that you don't like and remove them from the list. That what remains builds new food chains.

Forrest? Let's say one pine survived in a region. It started growing. After a few years it had first seeds. After 50 years - very, very dwarf forrest.
After 1000 years - quite good ones.

It's really nice idea but way too complicated to do for me.
 
  • #81
mfb said:
Anything that disturbs the orbit of Earth significantly (apart from planned intervention by humans or other intelligent beings) will also create a mess in the remaining solar system, causing a huge flood of asteroids and other issues.
Also thought about some meteorite rains, but it did not seem being a problem when a requested event is an apocalipse.

I don't see a realistic way how to change the orientation of the axis of rotation. Earth is nearly spherical, tidal gravity does not exert torque. The tilt of the rotation axis relative to the orbit can change by changing the orbit, making seasons more (or less) extreme.
Good point - so only orbit change.
 
  • #82
Graw said:
It's really nice idea but way too complicated to do for me.
Which part is too complicated? Especially when Mfb pointed out that axis would have to stay untouched?
 
  • #83
Czcibor said:
Which part is too complicated? Especially when Mfb pointed out that axis would have to stay untouched?

I don't think I am able to explain this event well in my story.
 
  • #84
Graw said:
I don't think I am able to explain this event well in my story.
If you want we may try to explain it (improve it), step by step. ("we" - because when I'd start to explain it, then someone would correct me :D ) It's not so hard and you get one disaster explained step by step.
 
  • #85
Surely any disturbance to the Earth's orbit would be significant enough to wipe out pretty much all life. Drastic changes in temperature globally over very short times are going to have a huge effect but the OP is trying to create a scenario where the Earth is relatively intact.
 
  • #86
Mfb: " I don't see a realistic way how to change the orientation of the axis of rotation." You are largely correct of course but you may find this interesting.

"It's not totally correct to say that nothing acting from on or within a planet can change its rotation. There are some things about the rotation that cannot change, period, but changes to the planet's rotation rate and axis orientation are possible. Let's start by looking at a well-known children's classic." by Steven Dutch, Natural and Applied Sciences https://www.uwgb.edu/dutchs/PLATETEC/ChangeRotn0.HTM The Little Prince thought experiment.

Also something happened to Uranus axis of rotation long ago. I know you know this but it is a good article. axis.http://www.optcorp.com/articles/uranus-orbit-and-rotation/

Rather than a single humongous event, Uranus axis was altered by a succession of smaller hits. Maybe. http://www.dailygalaxy.com/my_weblog/2011/10/-uranuss-weird-sidways-orbit.html
 
  • #87
Czcibor said:
If you want we may try to explain it (improve it), step by step. ("we" - because when I'd start to explain it, then someone would correct me :D ) It's not so hard and you get one disaster explained step by step.[/QUOTE

Well try to explain it like we are already in the story please. Earth year 2170, super modern cities, technological plateau, countries of each continent are united into unions. Not many war conflicts expect some cultural clashes and riots in some areas. Most of cities are monstrous places surrounded by fields. Towns and villages are past, everyone is living in those giant cities. Those cities are divided into districts. Antarctica is one giant mining place. What could possibly cause this... it's not like that those runaway stars just appears. It needs something that was caused by humans.
 
  • #88
Graw said:
Well try to explain it like we are already in the story please. Earth year 2170, super modern cities, technological plateau, countries of each continent are united into unions. Not many war conflicts expect some cultural clashes and riots in some areas. Most of cities are monstrous places surrounded by fields. Towns and villages are past, everyone is living in those giant cities. Those cities are divided into districts. Antarctica is one giant mining place. What could possibly cause this... it's not like that those runaway stars just appears. It needs something that was caused by humans.

You could have a plague that is the result of human activity, perhaps an experimental weapon that was accidentally released.
 
  • #89
Ryan_m_b said:
You could have a plague that is the result of human activity, perhaps an experimental weapon that was accidentally released.
Yeah because they are living in dense areas this plague spreads quickly, but why would they want to create this weapon? Also that's why I said that this idea of axis is hard for me to implent into story.
 
  • #90
Perhaps it was a test creation but it was too good, it was heading for incineration but got out. Perhaps it was a terrorist or other extremist group.

Thing is is it that important for you to explain it? Plenty of stories don't explain everything in their history, indeed the uncertainty is entirely believable given enough time passing. In my experience authors that try to explain everything often create more problems for themselves.
 
  • #91
Ryan_m_b said:
Perhaps it was a test creation but it was too good, it was heading for incineration but got out. Perhaps it was a terrorist or other extremist group.

Thing is is it that important for you to explain it? Plenty of stories don't explain everything in their history, indeed the uncertainty is entirely believable given enough time passing. In my experience authors that try to explain everything often create more problems for themselves.
So you are telling me it doesn't matter that much to explain those events? If no, then I got this problem solved and I can only mention it.
 
  • #92
Graw said:
So you are telling me it doesn't matter that much to explain those events? If no, then I got this problem solved and I can only mention it.

Nope, doesn't matter. I can think of plenty of books that never fully explain their past, often it feels a lot more real that way and adds a sense of mystery.
 
  • #93
Ryan_m_b said:
Nope, doesn't matter. I can think of plenty of books that never fully explain their past, often it feels a lot more real that way and adds a sense of mystery.

A good way is instead "author don't know" is making clear that characters have a few possible explanations and are not sure about it. ;)
 
  • #94
Czcibor said:
A good way is instead "author don't know" is making clear that characters have a few possible explanations and are not sure about it. ;)
Wohou that would be actually really cool. Surviors and colonist can both have different explanations on the cause of apocalypse and none of them can be real.
 
  • #95
Ryan_m_b said:
Nope, doesn't matter. I can think of plenty of books that never fully explain their past, often it feels a lot more real that way and adds a sense of mystery.
Well, let's be clear, it's up to you whether it matters to your story or not. Some stories don't go into backstory, but it can leave the story wanting of plausibility. You've got to decide if you want your story to have logical consistency. If the after effects of the downfall are significant to your story (and, by the sounds of what you're trying to set up with abandoned cities, they might be), you'll want to bring the reader up to speed on that. Otherwise, the story might be seen more as a kind of future fantasy rather than sci-fi.

It's a dreadful example, but I'll use it anyway: The Hunger Games (books) were really interesting, but I would have enjoyed them more if they had done just a little backstory on the fall of 21st century civilization, and how we ended up with only 13 states, with most people in poverty and on the verge of starvation.

In this case, though, the milieu was the games themselves, which was more a microcosm, with its own internal logic and plot drivers. The landscape against which the Games themselves were set was secondary to the story.

On the other hand, an example of Ryan's "mysterious circumstances" is Cloud Atlas, where they alluded to the downfall - without explaining it - for most of the book, and it was revealed in the course of the story. But is was revealed.I put to you this litmus test:

Do you want your story to be about the aftermath of the downfall of civilization, and the characters' struggle against nature? Are the characters encountering historical evidence of the downfall?

Or do you want your story to be a microcosm in which they simply deal with the exigencies of day-to-day survival in a world they implicitly accept as their reality?

Perhaps more simply: do the characters care about the history of their circumstances?
 
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  • #96
Graw said:
Wohou that would be actually really cool. Surviors and colonist can both have different explanations on the cause of apocalypse and none of them can be real.

In case of survivors it should be some legends / religious stuff. Maybe real events mixed up with Christian (or what's the origin of the group?) estachology with some additional mutations. (if you're really good you mix up myths from a few religions :D ) 1000 years of repeating story is enough to distort it seriously.

In case of colonists... Well, 1000 years that's not so much, we have not so bad knowledge about ancient Greece. So if there are some modifications, they are more result of some political pressure. The most obvious - to boost authority of the ruling house. The less obvious involve intelectual fads and making the event fit the dominating ideology. It does not have to be intentional.

(Examle in Real Life - Jared Diamond book Collapse, who I highly value. He was making a case about overly conservative approach of cultures, and how they desperately cling to good old ways, even when environment change. He used a case of Viking in Greenland. Unfortunately for him the later archeological studies clearly shown, that they tried hard to adapt. But it would be really un-American to write "doomed whatever you do", instead of "if you want, you can")
 
  • #97
Czcibor said:
Well, 1000 years that's not so much, we have not so bad knowledge about ancient Greece.
Yes, but that's 1000 years of recorded history, with people always examining the past and carrying it forward, because they have the resources and manpower to do so.

Imagine how much a civilization in 4000BC might have known about civilization that existed in 5000BC. Virtually none. This is probably a more accurate analogy to the OP's story.
 
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  • #98
DaveC426913 said:
Yes, but that's 1000 years of recorded history, with people always examining the past and carrying it forward, because they have the resources and manpower to do so.

Imagine how much a civilization in 4000BC might have known about civilization that existed in 5000BC. Virtually none. This is probably a more accurate analogy to the OP's story.

I think that he requested a 1000 years of stagnation on level a bit higher than contemporary. So that means quite good record keeping...
 
  • #99
Czcibor said:
I think that he requested a 1000 years of stagnation on level a bit higher than contemporary. So that means quite good record keeping...
Perhaps I misunderstood. I thought the 1000 years occurred after the downfall but before the events of the story:
Humanity exctincted and after XXX years Earth is populated by "new" humans.
 
  • #100
DaveC426913 said:
Perhaps I misunderstood. I thought the 1000 years occurred after the downfall but before the events of the story:
Yes, and there was a need of providing some mixture of monarchy and tech stagnation. So there may be microSD cards with photos of the apocalypse ;)

(yes, I know not durable enough)
 

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