What is the role of 'd' in defining a plane's normal form?

  • Thread starter Thread starter sundar0206
  • Start date Start date
  • Tags Tags
    Planes
sundar0206
Messages
9
Reaction score
0
Hi guys,

I am sort of new here. So I am not pretty sure if I am to post this question in here.

I am a software programmer and I need to write a class for defining a plane. I came across the plane in its normal form nx+ny+nz+d=0

I need to feed in the values of the plane from another part of my program.

I can understand that nx,ny and nz are the normals of the plane. So where does the d come from. How exactly do you arrive at the value of d;

May sound very basic but then it would be nice if some one could help me out
 
Mathematics news on Phys.org
The equation should read nxx+nyy+nzz+d=0. d essentially defines how far the plane is from the origin of the coordinate system.
 
If I may rephrase my question:

If the orign of my co ordinate system is (0,0,0) then d is the distance between (0,0,0) and which point on the plane ? Or am I totally misunderstanding this?? Can you please explain
 
Ok, let us first try to come up with the vector equation of the plane, and then we will switch to cartesian coordinates, and you will probbably see how the d comes into play.

A plane is generally uniqely determined by a point call it P_o(x_o,y_o,z_o) and a vector normal on the plane n=<a,b,c>

Now, let P(x,y,z) be any other point in the plane, then its position vector would be:

r=<x,y,z>

while let

r_o=<x_o,y_o,z_o> be the position vector to the point P_o.

Now, if you draw a picture you will se that the following relation holds:

(r-r_o)*n=0

"*" holds for the dot product. Notice that (r-ro) and n are normal vectors.

Now, switching to the coordinate representation of the above vectors we get:

<x-x_o,y-y_o,z-z_o>*<a,b,c>=0=>a(x-x_o)+b(y-y_o)+c(z-z_o)=0

After rearranging the stuff in there we get:

ax+by+cz-(ax_o+by_o+cz_o)=0

So,

d=-(ax_o+by_o+cz_o)
 
oh..
many thanks for explaining stuff to me.. I got confused after looking at many websites none of which gave me what d is .

Thanks anyways
 
sundar0206 said:
If I may rephrase my question:

If the orign of my co ordinate system is (0,0,0) then d is the distance between (0,0,0) and which point on the plane ? Or am I totally misunderstanding this?? Can you please explain
Take a line normal to the plane starting at the origin. This line will hit the plane at a distance d from the origin. The hit point will have coordinates (-dnx,-dny,-dnz)
 
Insights auto threads is broken atm, so I'm manually creating these for new Insight articles. In Dirac’s Principles of Quantum Mechanics published in 1930 he introduced a “convenient notation” he referred to as a “delta function” which he treated as a continuum analog to the discrete Kronecker delta. The Kronecker delta is simply the indexed components of the identity operator in matrix algebra Source: https://www.physicsforums.com/insights/what-exactly-is-diracs-delta-function/ by...
Fermat's Last Theorem has long been one of the most famous mathematical problems, and is now one of the most famous theorems. It simply states that the equation $$ a^n+b^n=c^n $$ has no solutions with positive integers if ##n>2.## It was named after Pierre de Fermat (1607-1665). The problem itself stems from the book Arithmetica by Diophantus of Alexandria. It gained popularity because Fermat noted in his copy "Cubum autem in duos cubos, aut quadratoquadratum in duos quadratoquadratos, et...
Thread 'Imaginary Pythagorus'
I posted this in the Lame Math thread, but it's got me thinking. Is there any validity to this? Or is it really just a mathematical trick? Naively, I see that i2 + plus 12 does equal zero2. But does this have a meaning? I know one can treat the imaginary number line as just another axis like the reals, but does that mean this does represent a triangle in the complex plane with a hypotenuse of length zero? Ibix offered a rendering of the diagram using what I assume is matrix* notation...
Back
Top