Where Can I Find Resources on Orbital Mechanics for Game Development?

AI Thread Summary
The discussion focuses on seeking resources for incorporating realistic Newtonian physics in a sci-fi RTS game, particularly regarding spacecraft maneuvering and orbital mechanics. The user is looking for guidance on calculating moves between orbits and planetary transfers. A link to a relevant website on orbital mechanics is shared as a starting point. Recommendations for online resources and books are requested to enhance the game's realism. The conversation emphasizes the importance of accurate physics in game design.
Speedo
Messages
20
Reaction score
0
Not sure this is the right section for this question, but it seems the closest so...

I'm part of a small team that's working on designing a scifi space-based realtime strategy (RTS) game. One of the things that we'd like to incorporate into the game is relatively realistic Newtonian physics. The basic gravitation and so on isn't a big deal - I remember most of that from physics and still have the textbooks to fill in where there are gaps. What I'm looking for is resources on actually maneuvering spacecraft ; things like calculating moves between different orbits, from one planet to another or so on.

Can anyone point me to some online resources or maybe recommend some books on the subject?
 
Astronomy news on Phys.org
TL;DR Summary: In 3 years, the Square Kilometre Array (SKA) telescope (or rather, a system of telescopes) should be put into operation. In case of failure to detect alien signals, it will further expand the radius of the so-called silence (or rather, radio silence) of the Universe. Is there any sense in this or is blissful ignorance better? In 3 years, the Square Kilometre Array (SKA) telescope (or rather, a system of telescopes) should be put into operation. In case of failure to detect...
Thread 'Could gamma-ray bursts have an intragalactic origin?'
This is indirectly evidenced by a map of the distribution of gamma-ray bursts in the night sky, made in the form of an elongated globe. And also the weakening of gamma radiation by the disk and the center of the Milky Way, which leads to anisotropy in the possibilities of observing gamma-ray bursts. My line of reasoning is as follows: 1. Gamma radiation should be absorbed to some extent by dust and other components of the interstellar medium. As a result, with an extragalactic origin, fewer...
This thread is dedicated to the beauty and awesomeness of our Universe. If you feel like it, please share video clips and photos (or nice animations) of space and objects in space in this thread. Your posts, clips and photos may by all means include scientific information; that does not make it less beautiful to me (n.b. the posts must of course comply with the PF guidelines, i.e. regarding science, only mainstream science is allowed, fringe/pseudoscience is not allowed). n.b. I start this...
Back
Top