Why Is Deriving the Motion Formula for Hoops More Complex?

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SUMMARY

The discussion focuses on the complexities of deriving the motion formula for hoops and spherical shells in physics. The user successfully derived the motion formula for solid cylinders and spheres but encountered difficulties with hoops due to the additional radius in the moment of inertia calculation. The key equation derived was gh = 3/4 v^2 + 1/2 R^2 v^2, leading to confusion about how to simplify the terms involving R. The resolution involved neglecting the difference between the inner radius (r) and outer radius (R) under the "thin hoop approximation."

PREREQUISITES
  • Understanding of classical mechanics principles, specifically energy conservation.
  • Familiarity with moment of inertia calculations for different shapes.
  • Knowledge of kinematic equations relating linear and angular motion.
  • Basic calculus skills for performing derivatives.
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  • Study the "thin hoop approximation" in detail to understand its applications and limitations.
  • Explore the derivation of motion formulas for various geometric shapes, including hollow cylinders and spheres.
  • Learn about the relationship between linear and angular acceleration in rotational dynamics.
  • Investigate the implications of moment of inertia in real-world applications, such as engineering and physics simulations.
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Physics students, educators, and anyone interested in the dynamics of rolling objects, particularly in the context of classical mechanics and energy conservation principles.

lsie
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Homework Statement
Conservation of mechanical energy proof
Relevant Equations
a = 1/2 g sin theta
a = 3/5 g sin theta
I've worked out how to derive the formulas for a solid cylinder and a solid sphere rolling down a hill.

E.g., for a cylinder:
Emech = KE + PE
mgh = 1/2 mv^2 + 1/2 Iw^2
gh = 1/2 v^2 + 1/2 (1/2r^2) v^2/r^2
gh = 3/4 v^2
v^2 = 4/3 gh
I then performed a derivative with respect to time and found a = 2/3 g sin theta

But I'm having trouble proving the formula for spherical shells and hoops. The rub is that extra radius nested in the inertial moment (1/2m (r^2 + R^2). I get to gh = 3/4 v^2 + 1/2 R^2 v^2 and I don't know how to deal with the R^2.

I've tried using various equations (v = wr, a = αr, and α = w/t) but can never get rid of that radius.

Any pointers would be appreciated.

Cheers!
 
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Neglect the difference between r and R.
 
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That worked! Thanks.

I was certain the solution would be more elegant. Out of curiosity, are there good reasons why we can neglect the difference between r and R? Surely there are hoops where r and R are (how's that for a tongue twister) significantly different?
 
lsie said:
That worked! Thanks.

I was certain the solution would be more elegant. Out of curiosity, are there good reasons why we can neglect the difference between r and R? Surely there are hoops where r and R are (how's that for a tongue twister) significantly different?
(It sounds like) You're looking for a "thin hoop approximation". Thats why it can be neglected. If moment of inertia never mattered, then they wouldn't bother with it. Perhaps I'm not seeing what you are asking.

i.e. I can't think of a reason to say ##r \approx R## unless it's true for the model you are analyzing?
 
Last edited:
Got it. I saw some google-images of a hoop with some thick-ish edges and it threw me off. Cheers!
 

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