Winning Prizes with Monte Carlo Method

  • Thread starter Thread starter computerex
  • Start date Start date
  • Tags Tags
    Method Monte carlo
Join the discussion
Registration is free. Ask a follow-up in this thread, or start your own.
3 replies · 6K views
computerex
Messages
68
Reaction score
0
Hello guys, I need some help on my AP CS class assignment.
The assignment is as follows:

"Write a program that uses the Monte Carlo sampling method to estimate the average number of bottles of Boost someone would have to drink to win a prize. There is a one in five chance that a bottle cap will have a prize.

*Determine how many times a die must be rolled in order to win a prize. (This represents one
trial.)

*Calculate the average number of times a die must be rolled in order to win a prize "

I am OK with the programming aspect of the assignment, I just need to get the concept of how Monte Carlos will be set up in this case. As far as I know, in Monte Carlos you have to approximate a range of values (min, max) for the uncertain parameters, then iteratively run the "simulation" substituting random numbers within the specified range in place of the uncertain parameters. How will the model be represented in this case? Any help is appreciated. :)
 
Physics news on Phys.org
If you keep providing hints, maybe I could help you.


The Monte Carlo method can be illustrated as a game of battleship. First a player makes some random shots. Next the player applies algorithms (i.e. a battleship is four dots in the vertical or horizontal direction). Finally based on the outcome of the random sampling and the algorithm the player can determine the likely locations of the other player's ships.

http://en.wikipedia.org/wiki/Monte_Carlo_method
 
In the battleship game reference I posted, there would be two arrays, one for each player.

Code:
double rgPlayerValuesA[nRows][nCols] = { 0.0 };
double rgPlayerValuesB[nRows][nCols] = { 0.0 };
 
Simulate process of buying Boost till you win the prize - that will give you a number of bottles in one trial. Repeat and claculate average. Nothing more fancy.