Throwing Objects - Motion in Two Dimensions

In summary, the problem asks for an equation for the maximum height of a Vertical Slider moving at a speed of 10 m/s.
  • #1
mustafamistik
35
4
Homework Statement
It's not homework
Relevant Equations
1/2*g*t^2
I stuck on part c and d. My attemption is attached.
 

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  • #2
Part c) says "discuss" and I don't see any discussion. I can't work out what your answer to d) is either.
 
  • #3
PeroK said:
Part c) says "discuss" and I don't see any discussion. I can't work out what your answer to d) is either.
Is my solving way correct for part a ? I don't know how to discuss part c, what logic should I think?
 
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  • #4
mustafamistik said:
Is my solving way correct for part a ? I don't know how to discuss part c, what logic should I think?
What is your answer for part a)?
 
  • #5
PeroK said:
What is your answer for part a)?
It's attached.
 
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  • #6
mustafamistik said:
It's attached.
45 degrees?

That said, this is a strange problem. The answer must be close to 45 degrees, but it cannot be exactly 45 degrees, unless you take ##g = 10 m/s^2##.
 
  • #7
PeroK said:
45 degrees?

That said, this is a strange problem. The answer must be close to 45 degrees, but it cannot be exactly 45 degrees, unless you take ##g = 10 m/s^2##.
I rounded it. It comes from 4,9/5*tan^2... equation.
 
  • #8
mustafamistik said:
I rounded it. It comes from 4,9/5*tan^2... equation.
Rounding or not makes a big difference to part c).
 
  • #9
PeroK said:
Rounding or not makes a big difference to part c).
Understood. Actually i wonder if my solution way is correct. For part a.
 
  • #10
mustafamistik said:
Understood. Actually i wonder if my solution way is correct. For part a.
It looks okay to me.
 
  • #11
PeroK said:
It looks okay to me.
Thanks. I don't know how to discuss part c, what logic should I think?
 
  • #12
mustafamistik said:
Thanks. I don't know how to discuss part c, what logic should I think?
It wants calculations: angle, speed gives max height.
 
  • #13
In maximum height vertical speed must equal to 0.
##V_0*sin(45)/g= t##
##(V_0*sin(45)*t)-(1/2*g*t^2)=H_{max}##
##(V_0*sin(45)*(V_0*sin(45)/g))-(1/2*g*(V_0*sin(45)/g)^2)=H_{max}## ...
Is this way true ? for part C.
 
  • #14
mustafamistik said:
In maximum height vertical speed must equal to 0.
##V_0*sin(45)/g= t##
##(V_0*sin(45)*t)-(1/2*g*t^2)=H_{max}##
##(V_0*sin(45)*(V_0*sin(45)/g))-(1/2*g*(V_0*sin(45)/g)^2)=H_{max}## ...
Is this way true ? for part C.
Can you not tidy that up? You should get a simple formula for max height if ##\theta = 45°##
 
  • #15
PeroK said:
Can you not tidy that up? You should get a simple formula for max height if ##\theta = 45°##
I don't know how to do that.
 
  • #16
mustafamistik said:
I don't know how to do that.
It's basic kinematics. ##v^2 - u^2 = 2as##

Or, in this case ##v_y^2 - u_y^2 = 2a_ys_y##
 
  • #17
PeroK said:
It's basic kinematics. ##v^2 - u^2 = 2as##

Or, in this case ##v_y^2 - u_y^2 = 2a_ys_y##
##0-(5*sqrt(5))^2=2*H_{max}## ?
Then ##62.5=H_{max}##
But is result too big ?
 
  • #18
mustafamistik said:
##0-(5*sqrt(5))^2=2*H_{max}## ?
Then ##62.5=H_{max}##
But is result too big ?
Isn't there a little thing called gravity involved in the calculation? And isn't the angle involved too?
 
  • #19
PeroK said:
Isn't there a little thing called gravity involved in the calculation? And isn't the angle involved too?
Sorry. You're right.
##0-(5*sqrt(5)*sin(45))^2=2*g*H_{max}## =4.46
Yes seems to be true .
 
  • #20
mustafamistik said:
Sorry. You're right.
##0-(5*sqrt(5)*sin(45))^2=2*g*H_{max}## =4.46
Yes seems to be true .
I thought you were trying to find whether ##H_{max} = 3m## or not.
 
  • #21
PeroK said:
I thought you were trying to find whether ##H_{max} = 3m## or not.
Yes, according to my calculations ##H_{max}## bigger than 3m
 
  • #22
For part D. Radial component is zero, tangential component is ##g## of acceleration. Am i wrong?
 
  • #23
mustafamistik said:
Yes, according to my calculations ##H_{max}## bigger than 3m
Okay, but you may want to check your calculations: ##4.46m## is too high.
 
  • #24
mustafamistik said:
For part D. Radial component is zero, tangential component is ##g## of acceleration. Am i wrong?
I assume that's right. It's an odd question, as it has little relevance to the specific problem.
 
  • #25
PeroK said:
I assume that's right. It's an odd question, as it has little relevance to the specific problem.
I understand. Thanks for your help.
 

1. What is the difference between throwing an object in one dimension and two dimensions?

Throwing an object in one dimension refers to throwing it in a straight line, while throwing an object in two dimensions refers to throwing it in a curved path, taking into account both horizontal and vertical components of motion.

2. How does air resistance affect the motion of a thrown object in two dimensions?

Air resistance can affect the motion of a thrown object in two dimensions by slowing it down and altering its trajectory. This is because air resistance acts in the opposite direction of the object's motion, causing it to lose speed and deviate from its intended path.

3. What is the equation for calculating the horizontal and vertical components of a thrown object's velocity?

The horizontal component of a thrown object's velocity can be calculated using the equation Vx = Vcosθ, where V is the initial velocity and θ is the angle of the throw. The vertical component can be calculated using Vy = Vsinθ.

4. How does the angle of the throw affect the range of a thrown object in two dimensions?

The angle of the throw can greatly affect the range of a thrown object in two dimensions. The optimal angle for maximum range is 45 degrees, as this creates the perfect balance between the horizontal and vertical components of velocity. Throwing at a higher or lower angle will result in a shorter range.

5. What is the difference between projectile motion and parabolic motion?

Projectile motion refers to the motion of an object that is thrown or launched into the air, while parabolic motion specifically refers to the curved path that the object follows in two dimensions. All objects in projectile motion follow a parabolic path, but not all objects in parabolic motion are necessarily projectiles.

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