Recent content by deluksic

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    Checking if a point is on an arc, defined by two vectors

    I went around it by making few checks ;) now it works :D yes and i am accepting the whole circle, actually it is usefull to me as I'm making a game where i need arcs AND circles, now i have both in one! awesome!
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    Checking if a point is on an arc, defined by two vectors

    Just curious, what happens when v1=-v2? by adding those two i get v3(0,0)
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    Checking if a point is on an arc, defined by two vectors

    Hmm, interesting idea, i'll give it a try because lines give me problems when x's of vectors are the same then I am dividing by 0 :mad:
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    Checking if a point is on an arc, defined by two vectors

    Thank you very much, yes, this is what i was looking for :D (never would've tought of the origin.. :redface:)
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    Checking if a point is on an arc, defined by two vectors

    Ok, trig would do, but can't you test x and y values of vectors and the point? I tried now drawing lines horizontally and vertically in the tips of both vectors. That would give me something to start with, now i need to test which lines outline the surface i need... Oh, and i need this for a...
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    Checking if a point is on an arc, defined by two vectors

    So, i have a point in the coordinate system, and an arc defined by two vectors of equal length starting in the same point. The arc is always smaller than 180. How would i check if the point is on the arc? (the point is always on the circle, just need to check if it is in between these two...
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    Force acting on a flat plate that is moving trough fluid

    soo as the title says, i need formula for force acting on a plate that is moving trough fluid, in my case air... need it for rocket simulation because of its flat stabilizers... i thought like this: a flat plate is moving in any direction (yeah that complicates things... but keep it...
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    Does Hitting an Object at the Corner Affect Its Speed Compared to the Center?

    thanks... this is just what i need!
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    Does Hitting an Object at the Corner Affect Its Speed Compared to the Center?

    thanks! well not only for that but also for friction and other parts of simulation... actually i have a script that adds a force on a body which is determined by x,y(position where the force is applyed) direction and magitude... after one step of simulation the computer calculate new...
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    Does Hitting an Object at the Corner Affect Its Speed Compared to the Center?

    hmm i have mistake in my expression instead of "force" i meant impulse and impulse in both cases is the same... but anyways u do get extra KE right? if that's right then it actually does matter where do you apply the impulse, and linear velocity does change if u change the position of impulse...
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    Does Hitting an Object at the Corner Affect Its Speed Compared to the Center?

    guys u haven't answered my q... if force is applying in center of mass then kinetic energy is equal to (mv2)/2, and if it is away from center of mass then kinetic energy is equal to (Iw2)/2 + (mv2)/2 and if in both cases linear velocity is the same then u get extra energy...
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    Does Hitting an Object at the Corner Affect Its Speed Compared to the Center?

    but if impulse (F*t) give u some energy (does it depend on mass?), it has to be converted into CM velocity and rotational velocity, so velocity of CM does depend on where u apply that impulse. **didnt saw the last reply... so it is true that it does depend on where is force being applyed? CM is...
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    Does Hitting an Object at the Corner Affect Its Speed Compared to the Center?

    I've just watched this vid about rotations and torque: http://ocw.mit.edu/courses/physics/8-01-physics-i-classical-mechanics-fall-1999/video-lectures/lecture-21/ and they say that if u hit or pull something for a corner for example.. it will have the same speed like if u hit it in center...
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    Friction of ball on the impact

    Im making a simulation of ball physics... As the title says i have a problem with friction. So i have a ball with radius, mass, speed... And the ball hits a wall with some speed on an angle. i calculate horizontal and vertical speed in relation to wall with sin and cos...(i need actuall...
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    Moment of inertia and rotational speed of a ball

    ok! I am glad u like it! :D
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