Deriving the Spherical Unit Vectors

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Discussion Overview

The discussion revolves around the derivation of spherical unit vectors in the Cartesian basis, with an interest in both spherical and cylindrical coordinates. Participants explore the mathematical formulation and conceptual understanding of unit vectors in these coordinate systems.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Exploratory

Main Points Raised

  • One participant requests guidance on deriving spherical unit vectors and mentions difficulty in obtaining all unit vectors, specifically noting success only with r-hat.
  • Another participant offers to provide a more detailed article on the topic, explaining the conversion from rectangular to spherical coordinates and the significance of direction in unit vectors.
  • A participant describes the mathematical expressions for the unit vectors in spherical coordinates, emphasizing the need to normalize the vectors by their lengths.
  • Further clarification is provided regarding the scale factors or metric coefficients associated with the spherical coordinate system, denoting them as h_r, h_θ, and h_φ.
  • A link to a more detailed explanation on the topic is shared for those interested in additional information.
  • One participant expresses gratitude for the clarity of the explanation, particularly appreciating the focus on direction.

Areas of Agreement / Disagreement

Participants generally agree on the approach to deriving unit vectors and the importance of direction, but there is no consensus on a single definitive method or outcome, as the discussion includes various perspectives and elaborations.

Contextual Notes

Some participants note that the derivations provided are not fully normalized unit vectors until divided by their respective lengths, indicating a potential area of confusion or further exploration.

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Does anyone know how to derive the spherical unit vectors in the cartesian basis? Or a good link that might show how its done?

I would also like to see it done for the cylindrical coordinates. I have tried to do it, especially for the spherical case, but i can only get r-hat.

It would be a great help!
 
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Well, I have written an article about it (its not typed though). If you could wait for a week or so, I can type it, put it on PlanetMath, publish it and then give you the link (I can't do it now because my Final exams are approaching soon).

Anyways, the basic idea is as follows:

You know that the conversion from rectangular to spherical coordinates goes like this:
x = r\sin(\theta)\cos(\phi), \qquad y = r\sin(\theta)\sin(\phi), \qquad z = r\cos(\theta)

Now we can represent any point in space in terms of the position vector \vec{R} = x\ha{i} + y\hat{j} + z\hat{k} or in spherical coordinates as:
\vec{R} = r\sin(\theta)\cos(\phi)\hat{i} + r\sin(\theta)\sin(\phi)\hat{j} + r\cos(\theta)\hat{k}.

So far so good! Now, what does it mean for something to be a unit vector?? Take for example the vector \hat{r}. What's special about it? Its not really its length because all unit vectors have the length of 1. That's BORING! BUT its DIRECTION is special, because that is what separates one unit vector from another. Our unit vector \hat{r}, for example, points in the direction where the coordinate r increases while the rest of the coordinates are held constant.

Well, this is the same thing as taking the PARTAL derivative of the position vector \vec{R} with respect to r while holding \theta and \phi constant (think about it, it'll make sense).

So therefore:
\hat{r} = \frac{\partial \vec{R}}{\partial r} \qquad \hat{\theta} = \frac{\partial\vec{R}}{\partial\theta} \qquad \hat{\phi} = \frac{\partial\vec{R}}{\partial\phi}

Warning: What I have given you are not exactly unit vectors. You still have to divide them by their respective lengths but they do have the right direction which is the more important thing.

edit: Here's is the more accurate forumulation:

\mathbf{ \hat{r} = \frac{\frac{\partial \vec{R}}{\partial r}}{\Big| \frac{\partial \vec{R}}{\partial r} \Big|} \qquad \hat{\theta} = \frac{\frac{\partial\vec{R}}{\partial\theta}}{\Big| \frac{\partial\vec{R}}{\partial\theta} \Big|} \qquad \hat{\phi} = \frac{\frac{\partial\vec{R}}{\partial\phi}}{\Big| \frac{\partial\vec{R}}{\partial\phi} \Big|} }

You can derive the unit vectors for cylindrical coordinates in a similar way by changing the position vecotor \vec{R} accordingly.

Hope this helps. :smile:
 
Last edited:
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Swapnil said:
\mathbf{ \hat{r} = \frac{\frac{\partial \vec{R}}{\partial r}}{\Big| \frac{\partial \vec{R}}{\partial r} \Big|} \qquad \hat{\theta} = \frac{\frac{\partial\vec{R}}{\partial\theta}}{\Big| \frac{\partial\vec{R}}{\partial\theta} \Big|} \qquad \hat{\phi} = \frac{\frac{\partial\vec{R}}{\partial\phi}}{\Big| \frac{\partial\vec{R}}{\partial\phi} \Big|} }
BTW, we can write the above expression more concisely as:

\hat{r} = \frac{\frac{\partial \vec{R}}{\partial r}}{h_r} \qquad \hat{\theta} = \frac{\frac{\partial\vec{R}}{\partial\theta}}{h_{\theta}} \qquad \hat{\phi} = \frac{\frac{\partial\vec{R}}{\partial\phi}}{h_{\phi}}

where

h_r = \Big| \frac{\partial \vec{R}}{\partial r} \Big|, \quad h_{\theta} = \Big| \frac{\partial\vec{R}}{\partial\theta} \Big|, \quad h_{\phi} = \Big| \frac{\partial\vec{R}}{\partial\phi} \Big|

and h_r, h_{\theta}, h_{\phi} are collectively know as scale factors or metric coefficients of the spherical coordinate system. They are also denoted as h_1, h_2, h_3 or simply as h_i sometimes (especially in General relativity) when working with any arbitrary curvilinear coordinate system.
 
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Thank you sooooooo much for this.
Simple but the idea of direction made it so easy!
 

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