Calculating Water Friction for Dropped Objects

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The discussion focuses on calculating water friction for objects dropped into water, emphasizing that the theoretical acceleration must account for water friction, which is more complex than land friction. Participants suggest using the drag equation F_drag = C_drag * (ρ * v² / 2) * A for small speeds, where C_drag is determined by the Reynolds number. The conversation highlights the importance of considering whether to use variable or constant acceleration when calculating drag effects. It is noted that using average velocity can simplify calculations, but solving differential equations may be necessary for variable acceleration scenarios. Overall, understanding drag in fluid dynamics is crucial for accurate modeling of submerged objects.
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In my current scenario, I have something that was dropped from above water. I have found the theoretical acceleration of the object when it is under water (it had entered the water with some initial downward velocity) already from boyancy - weight = ma. However, in reality that acceleration is going to be smaller because of water friction. How do I take into account water friction? I know it can't be u*N which is what friction is on land.

Thanks
 
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Try http://www.hypertextbook.com/physics/matter/drag/" (it has a reasonable explanation). Just remember the problem with drag in a fluid is not as easy as you might think.
 
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Thanks for the link. How can I use the value of drag though? What equation can I use to then find out the increase in time drag creates over an ideal fluid or the lessening in velocity?
 
Well for all purposes you can use F_{drag} = C_{drag} \frac{\rho v^{2}}{2} A as long as you keep small speeds, therefore there will be a small Reynolds number (laminar flow). A is surface area, and C_{drag} = \frac{24}{N_{reynolds}} in this case.
 
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Thanks again. I'm assume that the best way to find the F drag with a changing velocity is to take the average and use that as v, right?
 
Well it depends on your approach. Do you want a variable or constant acceleration?, if its the former then you'll need to solve the differential equation, for the later you could use the average velocity.
 
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