2D Kinematics - Projectile Motion

In summary, The koala threw a eucalyptus branch with an initial velocity of 1.5 meters at an angle of 43 degrees. The branch's motion can be described using the equations Dx = V_0x * t and V_fy = V_0y + a_y * t, where V_0x is the initial horizontal velocity, V_0y is the initial vertical velocity, and t is the time. By manipulating these equations and using the known values of displacement, acceleration, and angle, we can determine the initial velocity of the branch in vector form (m/s @ degrees).
  • #1
sirh3nry
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Homework Statement


A koala throws a eucalyptus branch. It goes 1.5 meters. If it left at 43 degrees, what velocity did the branch have when it left the koala's paw?
The answer must be in vector form (m/s @ degrees).
Needed: initial velocity
Known:
x-displacement = 1.5m
x-acceleration = 0
y-displacement = 0
y-acceleration = -9.8 m/s2
angle theta = 43 degrees

Homework Equations


Dx = V_0x * t
Dy = v_0y * t + 1/2 * a_y * t^2
V_fy = V_0y + a_y * t
V_fy^2 = V_0y^2 + 2 * a_y * Dy
V_0x = V_0 * cos(theta)
V_0y = V_0 * sin(theta)

The Attempt at a Solution


Well, I realized that v_0y = -v_fy, and V_0x = V_fx.
Also, at the midpoint, the time is half of the total time, and Dx is 1/2*1.5.
At the midpoint V_fy = 0.
I couldn't figure out where to go from here. I figured the first plan of action was to find the time, then to find the V_0
 
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  • #2
Take your horizontal equation Dx = V_0x * t and put in the distance: 1.5 = V_0x * t [1]
Take your vertical equation V_fy = V_0y + a_y * t and realize the final vertical velocity is the same as the initial (down instead of up): -V_0y = V_0y - g*t [2]
Two equations, but three unknowns t, V_0x and V_0y.

I would put your last two equations together to cancel V_0 and get a relationship between V_0x and V_0y for the third equation. An alternative would be to use those two equations to replace the V_0x and V_0y in [1] and [2], cutting the variables down to just t and V_0.
 

FAQ: 2D Kinematics - Projectile Motion

1. What is 2D kinematics?

2D kinematics is the study of motion in two dimensions, specifically in the x and y directions. It involves analyzing the position, velocity, and acceleration of objects moving in a two-dimensional plane.

2. What is projectile motion?

Projectile motion is a type of 2D kinematics where an object is launched into the air and moves along a curved path due to the influence of gravity. It is a combination of horizontal and vertical motion, and the object follows a parabolic trajectory.

3. How is the motion of a projectile affected by its initial velocity?

The initial velocity of a projectile determines its horizontal and vertical components of motion. The horizontal component remains constant throughout the motion, while the vertical component is affected by gravity. This results in a curved path for the projectile.

4. What factors affect the range of a projectile?

The range of a projectile is affected by the initial velocity, launch angle, and the acceleration due to gravity. A higher initial velocity or a smaller launch angle will result in a longer range, while a higher acceleration due to gravity will result in a shorter range.

5. How can we calculate the maximum height and time of flight for a projectile?

The maximum height of a projectile can be calculated using the formula h = (v02sin2θ)/2g, where v0 is the initial velocity, θ is the launch angle, and g is the acceleration due to gravity. The time of flight can be calculated using the formula t = 2v0sinθ/g.

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