3D Cartestian Coordinate Vector Problem

AI Thread Summary
The discussion centers on a physics problem involving the trajectory of a soccer ball modeled in 3D Cartesian coordinates. The user successfully calculated the time when the ball touches the ground by solving for z=0.22, yielding a time of 0.513 seconds. They are now attempting to find the velocity just before impact and have differentiated the position equations to obtain the velocity components. The calculated velocity vector is (5, 3, -3.13) m/s, leading to a magnitude of approximately 6.62 m/s. Participants confirm the approach is reasonable, noting that the x and y components of velocity remain constant due to the absence of forces in those directions.
FaraDazed
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EDIT: There was an issue where half of the post was missing, so I apologise but i have redone it

I was not sure if this was the most appropriate forum for this or not, so feel free to move if needed.

1. Homework Statement

A football (soccer ball) with a diametre of 0.44m is tracked using a motion tracking camera system and is found to have a trajectory of

x=(-2.5+5t)m \\<br /> y=(2+3t)m \\<br /> z=(0.5 +2t-5t^2)m

There are a few parts to the question and the part before the one I am stuck on asked to find the time when the centre of the ball touches the ground, so what I did was set z=0.22 and solved for t using quadratic forumla which produced the answer 0.513 s which I am happy with. The next part asks:

What is the velocity immediately before it hits the ground?

Homework Equations



N/A[/B]

The Attempt at a Solution


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It is this bit which I am a bit stuck on, mainly because the way the question is set out is different to any similar kind of problems I have done previously. The only thing I can think of is differentiating each of those equations for the x, y and z components to get the x,y and z components of the velocity but that would only leave the z component as a function of time, I suppose that doesn't matter, but its the only thing I can think of, even though we have not covered this in the first two lectures we have had of this module.

Does this make sense?

<br /> \frac{dx}{dt} = v_x = 5 \\<br /> \frac{dy}{dt} = v_y = 3 \\<br /> \frac{dz}{dt} = v_z = 2-10t \\<br />

And then @ t=0.513
<br /> v_z = 2 - 10(0.513)=-3.13 \\<br /> \, \\<br /> \therefore \vec{v}= (5 \hat{i} + 3 \hat{j} - 3.13 \hat{k} ) m/s \\<br /> \therefore |\vec{v}|=\sqrt{5^2+3^2+3.13^2} = 6.62 m/s<br /> <br />
Any help is really appreciated.

Thanks :)
 
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You know the time it hits. What is the relationship between position and velocity? How does it look at an arbitrary time?
 
Orodruin said:
You know the time it hits. What is the relationship between position and velocity? How does it look at an arbitrary time?
Yes I do know the time it hits (as long as I worked it out correctly, but for the sake of argument let's say that I did). Velocity is the derivative of postiion with respect to time?? What do you mean by how does it look at an arbitrary time?

EDIT: I just realized maybe you only say the post when half of it was missing? Something happened when I first posted it and half of the post got deleted, but its back there now. If not and you saw it as you see it now then I apologise.
 
Yes, I posted before your edit of the OP. Your approach looks reasonable. Without a force acting in the x and y directions, the velocity components in those directions will not change.
 
Orodruin said:
Yes, I posted before your edit of the OP. Your approach looks reasonable. Without a force acting in the x and y directions, the velocity components in those directions will not change.
Ah right ok, thanks for taking a look :)
 
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