Creating 3D Images from Computer Games

  • Thread starter GiTS
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In summary, two images are projected on to the screen, one polarized at 0 degrees, and the other is at 90 degrees. With a set of polarized glasses, where one lens is polarized at 0 and the other at 90, you see a pure 3D image. The images are taken using a synchronized binocular camera rig. It would be easy to implement this in a computer's software, but it will need an advanced display system (dual projectors with polarization filters, special LCD with speacial crystals, or CRT with an advanced screen system?). Primarily used in flight sims.
  • #1
GiTS
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To make an image appear 3d you need one image from a point of veiw and another image from a different point of veiw.

Would it be possible to get the necessary information from a computergame to create both images? I was thinking it would be very cool if it was possible to make any computer game 3d.
 
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  • #2
it is more then possible, it's already being implemented.
i got a friend who's working on converting games to work like this.
you just need to set two cameras in slightly different locations instead of one - a function you already have with the video card drivers, and hardware which will make one eye see one camera while the other eye sees the other.

the main problem is the refresh rate... you halve it because only one of two frames is being seen by each eye...
 
  • #3
fargoth said:
and hardware which will make one eye see one camera while the other eye sees the other.

This technology is used in IMAX 3D using polarization...

Two images are projected on to the screen, one polarized at 0 degrees, and the other is at 90 degrees. Then, with a set of polarized glasses, where one lens is polarized at 0 and the other at 90, you see a pure 3D image. The images are taken using a synchronized binocular camera rig, wouldn't want to end up with asynchronous channels!

It would be easy to implement this in a computer's software, but it will need an advanced display system (dual projectors with polarization filters, special LCD with speacial crystals, or CRT with an advanced screen system?) Probably you could get the projector system to work right now, but I don't know about the others yet.
 
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  • #4
well, i think the hardware my friend uses is a normal screen which has line bumps on its surface, so one line of pixels is directed to one eye, and the other is directed to the other eye.
and he uses a synchronized binocular camera rig by sending the game's graphic engine request to render for two cameras.
 
  • #5
fargoth said:
well, i think the hardware my friend uses is a normal screen which has line bumps on its surface, so one line of pixels is directed to one eye, and the other is directed to the other eye.

So it has to be focused on your eyes depending on what distance you are sitting from the screen?
 
  • #6
They make glasses and video drivers that can simulate 3d as well as some sort of screen that you can put infront of your monitor. Those things only work properly if the game is all 3d already. Primarily used in flight sims.
 

What is the process for creating 3D images from computer games?

The process for creating 3D images from computer games involves several steps. Firstly, the game developers use specialized software to design and create the 3D models. These models are then imported into the game engine, where they are given textures, lighting, and other effects to make them look more realistic. Finally, the game engine renders the images in real-time, allowing players to interact with the 3D environment.

What are the benefits of using 3D images in computer games?

There are several benefits of using 3D images in computer games. Firstly, they can provide a more immersive and realistic gaming experience for players. Additionally, 3D images allow for more complex and detailed environments, characters, and objects to be created. They also offer more flexibility for game developers in terms of camera angles and movements.

What are some common techniques used to create 3D images in computer games?

Some common techniques used to create 3D images in computer games include polygonal modeling, texture mapping, and lighting techniques such as ambient occlusion and global illumination. Other techniques include rigging and animation, which are used to give movement and life to 3D characters and objects within the game.

What challenges do game developers face when creating 3D images?

Game developers face several challenges when creating 3D images. One of the main challenges is optimizing the images for real-time rendering, as this requires balancing visual quality with performance. Another challenge is creating realistic and believable animations for characters and objects. Additionally, creating high-quality 3D images can be time-consuming and require a lot of resources and specialized skills.

How do advancements in technology impact the creation of 3D images in computer games?

Advancements in technology have greatly impacted the creation of 3D images in computer games. With more powerful processors and graphics cards, game developers are able to create more detailed and realistic 3D images. Additionally, new software and tools are constantly being developed to make the process of creating 3D images more efficient and streamlined. The use of virtual reality and augmented reality technology has also opened up new possibilities for creating immersive 3D gaming experiences.

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