A question regarding Traditional MPM and computers

AI Thread Summary
The discussion centers on the computational power needed to simulate physical objects, such as a pixel, a loaf of bread, or a human body, using the Material Point Method (MPM) in video game development. The original poster seeks insights into the processing requirements for rendering these items realistically under MPM physics. While examples of MPM exist, there is a lack of specific information regarding the computational capabilities necessary for such simulations. Participants mention the need for more data on processing power and reference a 2013 PDF that includes relevant tables, suggesting that current technology may still fall short of achieving realistic simulations of complex objects like human bodies. The conversation highlights the challenges of rendering detailed physics in gaming and the ongoing quest for advancements in computational capacity.
Blackwolfgod127
Messages
1
Reaction score
0
TL;DR Summary
Computer processing power to calculate a single item in a game
Hey, I'm a video game director, and to put it simply I would like to know what you think the computer processing power required for a single a single pixel, a loaf of bread, or an entire human body would be to follow the laws of MPM physics, which you can google.
They have examples, but no info regarding the capability of their computers.
so say for example, I apply this to every pixel in the game, and I make a piece of bread
Does not have to be a single pixel, just in general for a simple item?

If you don't know, please ask someone that does, I really need to know this.
 
Technology news on Phys.org
Blackwolfgod127 said:
They have examples, but no info regarding the capability of their computers
First pdf in ref 18 (2013) of the wikipedia lemma has a table
1581783312048.png
 
  • Like
Likes sysprog
Paging @Janus in case all of his rendering work may provide some insight into the OP's questions. :smile:
 
  • Like
Likes sysprog and Klystron
If I didn't misinterpret your question, we still can't do that right, even with enormous processing capacity.
 
Dear Peeps I have posted a few questions about programing on this sectio of the PF forum. I want to ask you veterans how you folks learn program in assembly and about computer architecture for the x86 family. In addition to finish learning C, I am also reading the book From bits to Gates to C and Beyond. In the book, it uses the mini LC3 assembly language. I also have books on assembly programming and computer architecture. The few famous ones i have are Computer Organization and...
I have a quick questions. I am going through a book on C programming on my own. Afterwards, I plan to go through something call data structures and algorithms on my own also in C. I also need to learn C++, Matlab and for personal interest Haskell. For the two topic of data structures and algorithms, I understand there are standard ones across all programming languages. After learning it through C, what would be the biggest issue when trying to implement the same data...
Back
Top