A sliding puck analyzed from an inertial reference frame

AI Thread Summary
The discussion revolves around analyzing the motion of a puck in an inertial reference frame, particularly focusing on how to approach the problem using a free-body diagram. Participants suggest that the puck's motion can be simplified by treating the moving frame as stationary, allowing for easier calculations of speed and tension. The work-kinetic energy theorem is highlighted as a key tool for finding the puck's velocity after determining the work done by the tension force. The importance of considering the puck's position and the effects of the reference frame on its motion is emphasized. Overall, the conversation aims to clarify the steps needed to solve the problem effectively.
Raziel2701
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Homework Statement


Located here:http://imgur.com/qP9fd.png"




The Attempt at a Solution


I don't know how to do this problem.

First of all how do I approach it? Should I do a free-body diagram? Should it be done at position 1? How do I account for the different frame of reference? How is this going to affect the equations for kinetic energy?

I would like to know if I'm thinking of this right:

I should find the tension, somehow, so that I may find the work done by this force. Knowing the work, I can use the work-kinetic energy theorem to find velocity and if this plan is right, then I'll probably take it from there and come back if I get stuck again. However, this business with a different reference frame is, unknown to me, I don't know how it affects things. I was ready to say that the velocity is zero at position 1, since to me it seems like it would be zero relevant to an object moving at a constant velocity, but now I need to work something out to show that it's not.

So I guess I need help with part a first.
 
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Hi Raziel2701! :smile:

(This is on horizontal ice, isn't it … so that we can ignore friction and gravity?)
Raziel2701 said:
Should I do a free-body diagram? Should it be done at position 1?

Well, there's only one force on the puck, so it won't be much of a diagram, but yes you can draw it if you like. :wink:

If you do, you should draw it at a general position θ.
How do I account for the different frame of reference?

You don't do anything special.

You just pretend that the moving frame of reference is actually stationary …

in other words: you pretend that the bead is fixed, and the puck is moving in a (horizontal) circle round the bead …

so how will the speed V of the puck (you can't use "v", that's already in use for the bead :wink:) depend on θ?

Once you've found V, find T, and rest should be easy. :smile:
 
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