Acceleration of a curved trajectory

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SUMMARY

The discussion centers on the concepts of tangent acceleration and its relationship to curved trajectories as described in Feynman's Lectures on Physics, specifically in Volume 1, Chapter 11. The participant questions the neglect of certain differences in speed and the application of angular changes to velocity. It is established that one can neglect effects that diminish more rapidly than the relevant effect as the time-step approaches zero. The discussion emphasizes the importance of understanding which components of motion can be simplified in physics calculations.

PREREQUISITES
  • Understanding of basic kinematics and acceleration concepts
  • Familiarity with Feynman's Lectures on Physics, particularly Volume 1
  • Knowledge of vector mathematics and angular relationships
  • Concept of limits and their application in physics
NEXT STEPS
  • Study the concept of tangent acceleration in detail
  • Explore the mathematical treatment of angular velocity and its applications
  • Learn about the implications of neglecting terms in physics equations
  • Investigate the use of limits in calculus as applied to physical motion
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Physics students, educators, and anyone interested in the mathematical foundations of motion and acceleration in curved trajectories.

Fyreth
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Feynman_Lectures_on_Physics_Volume_1_Chapter_11

In paragraph 11-6 he says that the tangent acceleration is the change of speed v but if I look at fig. 11-8 the change in speed is slightly smaller than the change in tangent velocity. (I drew a circle with the radius of the speed of v_I that has it's middle in the origin of the vectors mentally.) I assume he just neglects that difference but I don't really understand the idea of neglecting certain things. What things can you neglect and what not?
He also says that the acceleration at right angles to the curve is the magnitude of the velocity times the change in angle. The magnitude of which velocity? v_I or v_II? How can you just multiply speed with an angle? I know you can if you use sine, cosine or something like that but multiply it with an angle directly?
 
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You can neglect things which go to 0 quicker than your relevant effect, if the time-step goes to 0. In other words, everything where effectsize/timestep goes to 0 as timestep goes to 0.

In general, your post looks confusing to me, therefore the very general answer.
 

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