Average acceleration and instantaneous acceleration

AI Thread Summary
The discussion revolves around calculating the position vector and the angle of a particle's motion given its acceleration vector in the xy plane. Participants emphasize the importance of integrating the acceleration vector twice to derive the position vector, while also considering the initial conditions provided. There is a clarification that the acceleration is a function of time, which affects how it should be treated in calculations. The conversation encourages users to approach the problem either as a vector or by separating the x and y components. Ultimately, the integration process is highlighted as the key method to solve the problem.
SAGHTD
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Homework Statement


The acceleration of a particle moving only on a horizontal xy plane is given by a= (3t)i + (4t)j, where 'a' is in m/s*2 and t is in seconds. At t=0, the position vector r= (20m)i + (40m)j locates the particle, which then has the velocity vector v=(5m/s)i + (2m/s)j. At t=4.00s what are (1)the position vector in unit vector notation and (2) the angle between its direction of travel and the positive direction of the x-axis?


Can someone please help me I'm having a bit of problems with vector question such as this i tried a few things but it was to no use. Any help would be much appreciated :)
 
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Welcome to PF!

Hi SAGHTD ! Welcome to PF! :smile:

(try using the X2 icon just above the Reply box :wink:)

The standard https://www.physicsforums.com/library.php?do=view_item&itemid=204" equations still apply …

you can either use them with s v and a as vectors,

or you can use them as scalars (as usual), for the x and y directions separately.

Show us what you've done, and where you're stuck, and then we'll know how to help! :smile:
 
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well to the get the position vector you should integrate twice
v(t)=integral a(t) dt + v(0) which is given
then integrate v to get r and r(0) is also given
 


tiny-tim said:
Hi SAGHTD ! Welcome to PF! :smile:

(try using the X2 icon just above the Reply box :wink:)

The standard https://www.physicsforums.com/library.php?do=view_item&itemid=204" equations still apply …

you can either use them with s v and a as vectors,

or you can use them as scalars (as usual), for the x and y directions separately.

Show us what you've done, and where you're stuck, and then we'll know how to help! :smile:


uhm I know that I am only a noob here but since a is a function of t why would the constant acceleration apply?
 
Last edited by a moderator:
oops!

oops! i misread it! :redface:
 
I'm still a bit lost on where to really start vector aren't really something i understand too well... :frown:

But still if they're asking for position vector can't i just integrate "a" twice to get it position vector?? I'm not sure if I'm really making sense but my idea seems to be a bit silly too me...
 
Hi SAGHTD! :smile:

(just got up :zzz: …)

a is (d2x/dt2)i + (d2y/dt2)j

If you integrate once, you get (dx/dt)i + (dy/dt)j, which is v.

And if you integrate once more, you get xi + yj, which is s.

So yes, you can just integrate "a" twice to get the position vector "s".

You can either do it as a scalar, one coordinate at a time (if that feels safer :wink:), or you can do it all together, as a vector. :smile:

(ie as: a = d2s/dt2, where s = xi + yj)

Have a go! :smile:
 
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