Basic Kinematics - shouldn't there be a constant?

AI Thread Summary
The discussion revolves around whether the function for acceleration in basic kinematics should include a constant. It is clarified that a constant appears only when integrating a function, such as when calculating position from velocity. The initial conditions provided do not indicate that acceleration at time zero is zero, but rather that it can be derived from the velocity function. The confusion arises from using the same symbol for different variables, which can lead to misunderstandings. Ultimately, the consensus is that constants are not necessary when differentiating velocity to find acceleration.
Taulant Sholla
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Homework Statement


probstat.png


Homework Equations


a=dv/dt, v=dx/dt, x=integ(vdt)

The Attempt at a Solution


probsol.png

We were given the above problem and solution. Everything seems very straightforward. My question is this: should the function for acceleration also include a constant, e.g.
alpha.PNG
[/B]
?
None of the given initial conditions seem to indicate that a(0)=0.

Thank you!
 

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Taulant Sholla said:
None of the given initial conditions seem to indicate that a(0)=0.
On the contrary: it is easy to see that ##a(0) = {d\over dt} (\alpha - \beta t^2) \Bigr |_{t=0} = 0##

It is not wise to use the same symbol ##\alpha## for two different things :rolleyes:

A constant only appears if you are given e.g. a velocity and need to calculate the position.
If you have the position as a function of time, the velocity is unambiguous: no constant.

Mutatis mutandis for acceleration and velocity.
 
Last edited:
When you find the acceleration you take the derivative of the velocity function. Only when you integrate a function do you have to add a constant.
 
Ach - yes, thank you. Pretty embarrassing :oops:
 
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