Calculating vertical load with multiple bodies

AI Thread Summary
To calculate the normal force at each of the green circles in a vehicle simulator chassis, it's essential to consider weight transfer and the center of gravity (COG) of the chassis. The summation of the normal forces at the nodes must equal the total weight of the chassis. Individual net forces can be derived from momentum, but they need to be adjusted for the mass distribution of the entire chassis. Utilizing a physics engine like Bullet Physics may simplify these calculations. Accurate weight distribution will enhance the realism of the simulation.
ZachGriffin
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I'm currently writing a vehicle simulator and have constructed a chassis out of physical node bodies that are connected as in the screenshot below. I am trying to work out the normal force at each of the green circles such that if it were suspended by each of the four nodes, the summation of the normal force at each of the green circled nodes would equal the weight of the chassis. I can work out the net force acting on the nodes individually by taking the derivative of momentum over time but that doesn't take into account the mass of the rest of the chassis. I think this may involve weight transfer or COG variables? I need to scale the individual net force by something although I'm not sure what. Any help is much appreciated.

chassis.jpg
 
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It sounds like you may have to account for weight transfer when calculating the normal force at each of the green circles. By understanding the center of gravity (COG) of the chassis and its motion, you can use that information to better estimate how much weight is distributed to each of the four nodes. Have you looked into using a physics engine such as Bullet Physics to help with the calculations? That might make it easier to get the results you're looking for. Good luck!
 
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